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Re: [Gnu3dkit-discuss] 3DeLight
From: |
Gerard Iglesias |
Subject: |
Re: [Gnu3dkit-discuss] 3DeLight |
Date: |
Fri, 17 Jan 2003 13:23:58 +0100 |
On Friday, January 17, 2003, at 08:24 AM, Philippe C.D. Robert wrote:
Sort of, but my (initial) idea was to convert the stuff into
Objective-C methods which are declared in the renderer class and
subclassed by concrete renderers. But maybe this is a stupid idea and
we should just take what is there - in C (for the sake of
compatibility and performance).
Ok, the C API is interesting and necessary because we need to code
efficiently in the core of 3D object in certain case.
This bring in my head the comparison with NSBezierPath, we need low and
high level API to draw geometry : in certain case I use the
NSBezierPath method to draw Quartz elements and in othe cases I need to
go down the CG... functions.
Gerard
- Re: [Gnu3dkit-discuss] 3DeLight, (continued)
- Re: [Gnu3dkit-discuss] 3DeLight, Philippe C . D . Robert, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Thorsten Kohnhorst, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Gerard Iglesias, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Brent Gulanowski, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Gerard Iglesias, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Brent Gulanowski, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Philippe C . D . Robert, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Philippe C . D . Robert, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Brent Gulanowski, 2003/01/16
- Re: [Gnu3dkit-discuss] 3DeLight, Philippe C . D . Robert, 2003/01/17
- Re: [Gnu3dkit-discuss] 3DeLight,
Gerard Iglesias <=
- Re: [Gnu3dkit-discuss] 3DeLight, Philippe C . D . Robert, 2003/01/19
- Re: [Gnu3dkit-discuss] 3DeLight, Gerard Iglesias, 2003/01/19