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Re: [gnugo-devel] problem with gnugo and cgoban client
From: |
Morten Gulbrandsen |
Subject: |
Re: [gnugo-devel] problem with gnugo and cgoban client |
Date: |
Sat, 16 Mar 2002 21:19:50 +0100 |
Thanks, I have just recieved 7 emails,
the mailing list is active,
the next thing for me to do is to investigate all options of gnugo,
in ascii mode.
I did meet gnugo in the NNGS go server,
but today earlier it was not on.
If I make
#> stats gnugo
Player: GnuGo
Game: go (1)
Rating: 13k* 1704
Rated Games: 342
Rank: 17k 1704
Wins: 9156
Losses: 9250
this is quite good. Why isn't gnugo always present as
co playing program in the NNGS ?
Have you some bad experiences ?
I believe no go client offers all features as the ascii version does.
I find the manpages man gnugo info gnugo
not so very convenient to read. Does it exist an *.html or *.pdf
manual with better fonts ?
Yours Sincerely
Morten Gulbrandsen
Daniel Bump wrote:
>
> > What I'd like to do is to let gnugo load a sgf file,
> > and to let gnugo continue a previously played *.sgf game
> > from an arbitrary move number, but how ?
>
> This can't be done using CGoban. In order to do it
> you'd have to modify CGoban, and nobody's done that.
>
> You can finish the game in ascii mode.
>
> Wolfgang Manner made some modifications to Jago that would
> allow you to reload and finish a game.
>
> Maybe you can do this with Gothic. Perhaps Tanguy Urvoy
> can comment whether Gothic has this capability now.
>
> > When I click on edit SGF File, I have no way to let gnugo analyze this,
> > or even to play against itself from a given go position.
>
> You can have GNU Go generate a single move from a position
> in the sgf file using gnugo -l [filename] -L [movenum]. To
> get GNU Go's analysis, add -t. It would probably be fairly
> easy to modify GNU Go to combine -L [movenum] with
> --replay both to generate a game starting from a given
> position. I don't think that works currently.
>
> Dan
>
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