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Re: [gnugo-devel] 9 stone games
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Re: [gnugo-devel] 9 stone games |
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Fri, 27 Sep 2002 08:45:59 -0700 |
I wrote:
> > A better solution if the randomness needs to be increased for specific
> > moves would be to introduce a mechanism for this purpose. I'm thinking
> > along the line of having a randomness_scaling field in the move data
> > which initializes to 1 and can be modified (increased) from patterns
> > through a helper or action line.
>
> A very simple solution would be to supply increased randomness
> just for Fj and Ft patterns. You are right in that the endgame
Sorry, your method of introducing a randomness scaling field
is preferrable since the randomness must be assigned during
value_moves.
Dan