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Re: [gnugo-devel] False eye territory


From: Arend Bayer
Subject: Re: [gnugo-devel] False eye territory
Date: Fri, 11 Oct 2002 15:12:02 +0200 (CEST)

On Mon, 30 Sep 2002, Gunnar Farneback wrote:

> This patch mostly deals with endgame tuning. One important problem has
> been to distinguish between two positions like
(...)
>
> However, this is NOT a complete solution to the problem. It does,
> e.g., not suffice to understand that in
>
> |.OOOOO
> |.O.*XO
> |OOX.XO
> |OOXXXO
> |OX.XOO
> |X.XOO.
> |.XXO..
> +------
>
> the move at * is worth two points of territory.

Couldn't this be solved by our usual paradigm "assume the other player
moves first in all local positions"? I.e., upgrade half eyes to full
eyes for the color that is assumed to move next?

Arend






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