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RE: [gnugo-devel] Owl and connections


From: Portela Fernand
Subject: RE: [gnugo-devel] Owl and connections
Date: Mon, 28 Oct 2002 23:07:44 +0100

Hmm, thinking of it a bit harder, it seems things are more complicated
than I thought. Let's take an example (O defends):

X...
O...
O...
..X.

X...    a is a possible option to escape.
O.a.
O...
..X.

Xce.    But in the course of the reading, the engine might come up with
Oba.    this.
Od..
..X.

a _was_ 100% connected, so once O plays e, c gets also added to the
goal et voila, the dragon has been cut, but the engine didn't notice.

grmbl !

/nando




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