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Re: [gnugo-devel] 17 stone game


From: SP LEE
Subject: Re: [gnugo-devel] 17 stone game
Date: Fri, 27 Jun 2003 08:02:38 -0700




I tried a 17 stone game with recent CVS, and won by 90 points.

I did this mostly to find out which strategies I would try, and the
non-surprising answer is: Create semeais! As soon as they are complicated
enough that the tactical reading code cannot understand them, gnugo
makes far too many huge mistakes.

I think owl and semeai are _the_ areas for improvement after 3.4.

Arend

The strategy of gnugo to improve is obviously to maintain a good escape route to avoid (too complicated) semeais. I have also watched many games gnugo played before, where gnugo could avoid semeai easily. Similarly narrowing opponent's escape routes is same important strategy.

SP Lee

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