gnugo-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [gnugo-devel] Webinterface to gnugo


From: alain Baeckeroot
Subject: Re: [gnugo-devel] Webinterface to gnugo
Date: Wed, 29 Nov 2006 21:35:32 +0100
User-agent: KMail/1.9.3

Le mercredi 29 novembre 2006 21:02, Arvid Piehl Lauritsen Böttiger a écrit :
> Hi.
hi
> 
> As a sparetime hobby project I've been thinking about makeing a
> webbased go game, however, due to the complexity of go I'm not going
> to write my own engine - and therefore I'm looking into gnugo 
good idea :)

> 
> I guess my main-problem is how I can make gnugo remember a state? I
> may be wrong, but wouldn't the "best" (read "easy") way to solve this
> problem just be to feed gnugo a state -> record the move -> terminate
> gnugo -> give gnugos move to the user -> let the users make a move ->
> feed the new state to gungo. This does however require a lot of new
> processes, which indeed takes time, but to me it looks like a lot
> cleaner solution that holding gnugo alive - or what do you think?

why not keeping gnugo alive ? he uses cpu only when it thinks to its
next move, and is very fast.

> 
> Second - is there a good way to feed gnugo a state? 
gnugo -l mygame.sgf 
gnugo --help
http://www.gnu.org/software/gnugo/gnugo_3.html#SEC25

> This is a hobby project only which
> dosn't need to be able to handle 10.000 crazy go-geeks, hammering my
> server, while playing go when they should be working :)
> 
> cheers

http://gnugo.jeudego.org/cgi-bin/gnugo looks like what you want to do.

Happy going, cheers
Alain




reply via email to

[Prev in Thread] Current Thread [Next in Thread]