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Re: [gnugo-devel] Using GNU Go to help beginners


From: Stuart A. Yeates
Subject: Re: [gnugo-devel] Using GNU Go to help beginners
Date: Mon, 13 Aug 2007 17:20:18 +0100

Mark

This might be useful and indeed there is a human-mediated version of
this called the go teaching ladder at http://gtl.xmp.net/

I suspect that for real beginners what is really needed is a method of
expressing why the move they have chosen is bad, rather than why
another move is better. Even more challenging is expressing the
difference in language they understand.

cheers
stuart

On 8/9/07, Mark Brodie <address@hidden> wrote:
>
> Hi,
>
> I was wondering if the following idea for using GNU Go to help beginners
> improve would be feasible. Imagine a beginner playing GNU Go a handicap
> game. Initially GNU Go's Score Predictor will predict Black winning by a
> large margin. As the game proceeds and the beginner makes mistakes, the
> predicted victory margin for Black will drop and may at some point switch to
> predicted victory for White. Even if these predictions are not necessarily
> completely accurate, the points in the game where the prediction changes by
> a large amount seem likely to correspond to mistakes made by the beginner.
> Some of these may correspond to losing large blocks of stones, where the
> beginner may realize his mistake, but others may be more stategic (e.g.
> failing to prevent a major territorial expansion).
>
> If GNU Go had a function which pointed out the moments where the predicted
> score changed by a large amount  (either during or after the game), this
> might be very helpful for the beginner. It might even be possible to add
> verbal explanations for some of the types of mistakes.
>
> What do you think?
>
> Mark Brodie
> IBM TJ Watson Research Center
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