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Re: Moving to GPLv3
From: |
Gregory John Casamento |
Subject: |
Re: Moving to GPLv3 |
Date: |
Thu, 12 Jul 2007 06:15:05 -0700 (PDT) |
> Yes. What is your suggestion? We could try to write our own xdnd.m file,
> implementing features of xdnd 5. I might just do that.
I agree. Like you've suggested, we should use this as an opportunity to
re-write it to use the latest standard.
Later, GJC
--
Gregory Casamento
----- Original Message ----
From: Fred Kiefer <address@hidden>
To: Gregory John Casamento <address@hidden>
Cc: GNUstep Developers <address@hidden>
Sent: Thursday, July 12, 2007 6:18:17 AM
Subject: Re: Moving to GPLv3
Gregory John Casamento wrote:
>
>> Status of back
>> ==============
>>
>> Tools
>> -----
>> font_cacher LGPL2 and includes directly a file with LGPL2
>
> Is the included file that is LGPL2 assigned to the FSF?
>
Yes, this is a compile time copy of a file used in the xlib backend. No
problem when we leave this tool as LGPL and probably even OK, when we
change it to GPL.
>> gpbs GPL2, includes a file with LGPL 2 which could be removed without
>> loosing functionality
>
> Same concern as above... if the answer is no, then we should consider
> removing the code. I need to ask the FSF what we need to do for libraries or
> code that is GPLv2 that is in the GNUstep repository, but is not assigned to
> the FSF.
>
No, here we don't have the copyright. It is the xdnd.c mentioned below.
After reading through the code again I am no longer sure whether we
still need part of the XDnD implementation or not. I know for sure that
the part, where we try to provide data was wrongly placed here. The code
in pasteboardChangedOwner belongs into XDDragView and is already there.
To give a better educated answer here, I would need to recheck all the
DnD code and some old discussions with Wim.
But we need a solution for the xdnd.c file any as it is also used in the
x11 code.
>> Source
>> ------
>>
>> Mostly our own LGPL 2 code with copyright by the FSF.
>
> okay.
>
>> In x11 we link with xdnd.c which has LGPL2 or later but copyright:
>> "Copyright (C) 1998 Paul Sheer".
>
> Hmmm... this one we need to discuss.
>
Yes. What is your suggestion? We could try to write our own xdnd.m file,
implementing features of xdnd 5. I might just do that.