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Re: [ANN][WIP] Library & app for 3D visualization system


From: Germán Arias
Subject: Re: [ANN][WIP] Library & app for 3D visualization system
Date: Sun, 21 Nov 2010 16:51:52 -0600

Cool project. I will try this later. 

On dom, 2010-11-21 at 03:22 +0700, Banlu Kemiyatorn wrote:
> Dear GNUstep people,
> I have been working on these for a while after looking at that SNAP
> thing I decided to put up this premature announcement.
> 
> First, I am working on a framework called AP3, which abbreviates
> nothing but stands for ape coz I love monkey.
> 
> AP3 is a 3D application development framework which currently included
> a basic scene graph, a sample OpenGL view to display 3D information
> currently just some meshes, but all the goals are
> 
>   * Data model, built around COLLADA, has a quite complete and working
> COLLADA parser which I barely use, however.
>   * Basic object or view, heavily inspired by Blender's internal data
> structure (unnecessarily), these basic view objects are in so many way
> like NSView, just in 3D. The model data above can be shared and
> exchanged and ID'ed between basic view objects (Think of duplicate
> linked, if you know Blender). They might have a single parent and
> children objects just like NSView... and any scene graph system. The
> APIs will also try to imitate NSView's, but with additional Z axis,
> having 3D ray "hitTest" to map the mouse action, well you get the
> picture.
>   * Animation system, time-based with graphs, FK/IK
>   * Rendering engine backend(s), quite like GNUstep's rendering
> backend but more visible and can have more than 1 of them working at
> the same time. The rendering engine backends  can be either used for
> shading 3D data model which attached shading language (eg. GLSL or
> Renderman) over an NSOpenGLView or invoking other photo realistic
> renderer, the first idea is to support Aqsis renderer. The default
> real time engine should be extensible enough for general purpose
> rendering but it will not define a strict display API like GNUstep's
> display backend.
>   * 2D raster engine. This engine is a rewrite of my own maliwan
> project. It can be used to implement procedural texture generation
> also a GIMP clone if you want to make one. The data model was built
> around lcms library which dealt with ICC color profile management.
> Mainly the old node system will be rewritten since I think I have a
> better design for that based on DAG'ed invocations (which will also be
> used in the procedural 3D modeling)
> 
>   This project can be described as a fork of GNUstep 3DKit but didn't
> share the code (not anymore, I think).
> 
> Second project, I called this one 3Σ, which will utilize the AP3
> framework, is just like GORM but in 3D though has way cooler name. It
> will include many 3D modeling functionalities as I want to make this
> one a Houdini killer and ... I can just dream about that for now, the
> first phase would just be able to use it to layout the scene and
> linking methods and properties' relationships and generate a GORM
> file?!?!
> 
> The website of the project is at http://mus3.sourceforge.net/ which
> currently has no source code pool (or it did? must be pretty
> obsolete). I'm managing the code that some part was GPL'ed but the
> project should be at least LGPL so this will take some time to make a
> release or put it in public. Beside that, most parts need a clean up
> and I am migrating clean source (now 2 files) into my local git and
> will have it on-line ASAP.
> 
> If anyone is interested and want to join the development you can write me.
> 
> Links
> * http://mus3.sourceforge.net
> * http://qstx.blogspot.com/search/label/3%CE%A3
> 
> Thanks,
> Banlu Kemiyatorn
> 
> I'm making a living as a 3D modeling and animation artist and is quite
> busy with that for < 4 USD/h. Sponsorship is welcome if you want me to
> focus on this project, or of course you can just out source me a 3D or
> 2D painting job.
> 
> 




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