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Re: [Gsl-shell-info] 0/0 and nan


From: Lesley De Cruz
Subject: Re: [Gsl-shell-info] 0/0 and nan
Date: Sat, 11 Jan 2014 00:56:39 +0100
User-agent: Mutt/1.5.20 (2009-06-14)

On Fri, Jan 10, 2014 at 11:40:45PM +0100, Lesley De Cruz wrote:
> Why would even it be significantly faster? For compiled Lua code the JIT
> will handle the math anyway (at least on the common desktop platforms),
> and the rest depends mostly on how the GSL libs were compiled.

Oops, scratch that last thing; it doesn't depend on how GSL libs were
compiled. The fast-math optimization is done at link time and would
affect GSL library calls as well.

I don't see a significant difference (on x64) if fast-math is enabled,
though, even when doing lots of GSL library calls e.g. integrating
special functions.

-- 
Best regards,
Lesley




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