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Re: how to avoid gtk-standalone-main in guile, when developping
From: |
David Pirotte |
Subject: |
Re: how to avoid gtk-standalone-main in guile, when developping |
Date: |
Sat, 01 Sep 2001 13:10:30 +0200 |
Ariel Rios wrote:
> > I'd like to have (1) and (2):
> >
> > - launching guile
> > - using the main module (the one that uses many many others)
> > -->
> > | - 'launching manually' my app
> > | - killing the app-main-window to further develop/debug ...
> > | - 'manually' loading the gui-app-file for modified code
>
> I think you can do what you are trying it with:
>
> (define (window)
> (let ((window (gtk-window-new 'toplevel))
> (button (gtk-button-new)))
> (gtk-container-add window button)
> (gtk-widget-show-all window)
> (gtk-signal-connect button "clicked" (lambda () (gtk-widget-destroy
> window)(gtk-main-quit)))
> (gtk-main)))
it is a start, but when I launch (window) and while it is 'alive', i can
not eval anything in the listener
is there a way to have seperate repl?
thanks
david
- Re: how to avoid gtk-standalone-main in guile, when developping,
David Pirotte <=