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Re: [EXT] relocatable guile on windows
From: |
Thompson, David |
Subject: |
Re: [EXT] relocatable guile on windows |
Date: |
Wed, 7 Dec 2022 08:55:10 -0500 |
Hi Mike,
On Sat, Dec 3, 2022 at 9:49 PM Mike Gran <spk121@yahoo.com> wrote:
>
> Hello Guile,
>
> The Lisp Game Jam was a few weeks ago, and in prep, I took a stab an
> making Guile work better on Windows, using MinGW MSys64 UCRT64 for
> compilation. Little did I imagine that it would take a couple months
> to make something servicable, so I never got around to actually making
> a game.
>
> This Guile is a fork with a lot of hacks for Windows: lack of
> POSIX shell, DLL nonsense, Windows filesystem instead of FHS,
> yadda yadda yadda. The biggest hack is that of making
> all the file paths relative to the guile executable, so that
> it can be distributed as a single zip file or MSIX install file.
I haven't had a chance to try this out yet but I wanted to say that
this is great work! I'd really like to have a good story to tell for
shipping games built with Guile and Chickadee on Windows. In the past
I've tried to cross-compile Guile for Windows from Linux and made it
as far as getting Guile 3 to boot, but the JIT didn't work and I think
threads, though enabled, were broken. I haven't used Windows for
development in over 10 years so I'm somewhat helpless when things go
wrong.
It would be really great if we could organize a bit around upstreaming
patches for proper Windows support and come up with some documentation
with official recommendations for how to build for Windows. I never
know what the best approach is: cygwin? mingw? native build (more work
than the other two)? A lot of other Scheme implementations run on
Windows, so Guile should, too.
- Dave