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02/22: gnu: minetest: Search for mods in MINETEST_MOD_PATH.


From: guix-commits
Subject: 02/22: gnu: minetest: Search for mods in MINETEST_MOD_PATH.
Date: Fri, 20 Aug 2021 07:42:58 -0400 (EDT)

leoprikler pushed a commit to branch master
in repository guix.

commit bb61100ee320b749f644f6847dba5bcb92d3c5aa
Author: Maxime Devos <maximedevos@telenet.be>
AuthorDate: Tue Aug 10 17:07:16 2021 +0200

    gnu: minetest: Search for mods in MINETEST_MOD_PATH.
    
    * gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch: New file.
    * gnu/packages/games.scm
      (minetest)[source]{patches}: Add it.
      (minetest)[native-search-paths]: Add "MINETEST_MOD_PATH".
    * gnu/local.mk (dist_patch_DATA): Add the patch.
    
    Signed-off-by: Leo Prikler <leo.prikler@student.tugraz.at>
---
 gnu/local.mk                                       |   1 +
 gnu/packages/games.scm                             |   8 +-
 .../patches/minetest-add-MINETEST_MOD_PATH.patch   | 156 +++++++++++++++++++++
 3 files changed, 164 insertions(+), 1 deletion(-)

diff --git a/gnu/local.mk b/gnu/local.mk
index 8c69ddc..3dd9bb5 100644
--- a/gnu/local.mk
+++ b/gnu/local.mk
@@ -1452,6 +1452,7 @@ dist_patch_DATA =                                         
\
   %D%/packages/patches/meson-for-build-rpath.patch             \
   %D%/packages/patches/metabat-fix-compilation.patch           \
   %D%/packages/patches/mhash-keygen-test-segfault.patch                \
+  %D%/packages/patches/minetest-add-MINETEST_MOD_PATH.patch    \
   %D%/packages/patches/mingw-w64-6.0.0-gcc.patch               \
   %D%/packages/patches/mingw-w64-dlltool-temp-prefix.patch     \
   %D%/packages/patches/mingw-w64-reproducible-gendef.patch     \
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 37d658e..2917332 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -3596,6 +3596,9 @@ match, cannon keep, and grave-itation pit.")
                (base32
                 "062ilb7s377q3hwfhl8q06vvcw2raydz5ljzlzwy2dmyzmdcndb8"))
               (modules '((guix build utils)))
+              (patches
+               (search-patches
+                "minetest-add-MINETEST_MOD_PATH.patch"))
               (snippet
                '(begin
                   ;; Delete bundled libraries.
@@ -3642,7 +3645,10 @@ match, cannon keep, and grave-itation pit.")
     (native-search-paths
      (list (search-path-specification
             (variable "MINETEST_SUBGAME_PATH")
-            (files '("share/minetest/games")))))
+            (files '("share/minetest/games")))
+           (search-path-specification
+            (variable "MINETEST_MOD_PATH")
+            (files '("share/minetest/mods")))))
     (native-inputs
      `(("pkg-config" ,pkg-config)))
     (inputs
diff --git a/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch 
b/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch
new file mode 100644
index 0000000..a74034a
--- /dev/null
+++ b/gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch
@@ -0,0 +1,156 @@
+From d10ea2ad7efc2364a8a2007b4c6d3e85511e2f84 Mon Sep 17 00:00:00 2001
+From: Maxime Devos <maximedevos@telenet.be>
+Date: Tue, 3 Aug 2021 01:00:23 +0200
+Subject: [PATCH] Add environment variable MINETEST_MOD_PATH
+
+This adds an environment variable MINETEST_MOD_PATH.
+When it exists, Minetest will look there for mods
+in addition to ~/.minetest/mods/.  Mods can still be
+installed to ~/.minetest/mods/ with the built-in installer.
+
+With thanks to Leo Prikler.
+---
+ builtin/mainmenu/pkgmgr.lua       |  7 +++----
+ doc/menu_lua_api.txt              |  8 +++++++-
+ src/content/subgames.cpp          | 11 +++++++++++
+ src/script/lua_api/l_mainmenu.cpp | 23 +++++++++++++++++++++++
+ src/script/lua_api/l_mainmenu.h   |  2 ++
+ 5 files changed, 46 insertions(+), 5 deletions(-)
+
+diff --git a/builtin/mainmenu/pkgmgr.lua b/builtin/mainmenu/pkgmgr.lua
+index 787936e31..d8fba0ebe 100644
+--- a/builtin/mainmenu/pkgmgr.lua
++++ b/builtin/mainmenu/pkgmgr.lua
+@@ -682,10 +682,9 @@ function pkgmgr.preparemodlist(data)
+       local game_mods = {}
+ 
+       --read global mods
+-      local modpath = core.get_modpath()
+-
+-      if modpath ~= nil and
+-              modpath ~= "" then
++      local modpaths = core.get_modpaths()
++      --XXX what was ‘modpath ~= ""’ and ‘modpath ~= nil’ for?
++      for _,modpath in ipairs(modpaths) do
+               get_mods(modpath,global_mods)
+       end
+ 
+diff --git a/doc/menu_lua_api.txt b/doc/menu_lua_api.txt
+index b3975bc1d..132444b14 100644
+--- a/doc/menu_lua_api.txt
++++ b/doc/menu_lua_api.txt
+@@ -218,7 +218,13 @@ Package - content which is downloadable from the content 
db, may or may not be i
+     * returns path to global user data,
+       the directory that contains user-provided mods, worlds, games, and 
texture packs.
+ * core.get_modpath() (possible in async calls)
+-    * returns path to global modpath
++    * returns path to global modpath, where mods can be installed
++* core.get_modpaths() (possible in async calls)
++    * returns list of paths to global modpaths, where mods have been installed
++
++      The difference with "core.get_modpath" is that no mods should be 
installed in these
++      directories by Minetest -- they might be read-only.
++
+ * core.get_clientmodpath() (possible in async calls)
+     * returns path to global client-side modpath
+ * core.get_gamepath() (possible in async calls)
+diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
+index e9dc609b0..d73f95a1f 100644
+--- a/src/content/subgames.cpp
++++ b/src/content/subgames.cpp
+@@ -61,6 +61,12 @@ std::string getSubgamePathEnv()
+       return subgame_path ? std::string(subgame_path) : "";
+ }
+ 
++std::string getModPathEnv()
++{
++      char *mod_path = getenv("MINETEST_MOD_PATH");
++      return mod_path ? std::string(mod_path) : "";
++}
++
+ SubgameSpec findSubgame(const std::string &id)
+ {
+       if (id.empty())
+@@ -110,6 +116,11 @@ SubgameSpec findSubgame(const std::string &id)
+       std::set<std::string> mods_paths;
+       if (!user_game)
+               mods_paths.insert(share + DIR_DELIM + "mods");
++
++      Strfnd mod_search_paths(getModPathEnv());
++      while (!mod_search_paths.at_end())
++              mods_paths.insert(mod_search_paths.next(PATH_DELIM));
++
+       if (user != share || user_game)
+               mods_paths.insert(user + DIR_DELIM + "mods");
+ 
+diff --git a/src/script/lua_api/l_mainmenu.cpp 
b/src/script/lua_api/l_mainmenu.cpp
+index 3e9709bde..903ac3a22 100644
+--- a/src/script/lua_api/l_mainmenu.cpp
++++ b/src/script/lua_api/l_mainmenu.cpp
+@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software 
Foundation, Inc.,
+ #include "lua_api/l_internal.h"
+ #include "common/c_content.h"
+ #include "cpp_api/s_async.h"
++#include "util/strfnd.h"
+ #include "gui/guiEngine.h"
+ #include "gui/guiMainMenu.h"
+ #include "gui/guiKeyChangeMenu.h"
+@@ -502,6 +503,26 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
+       return 1;
+ }
+ 
++/******************************************************************************/
++int ModApiMainMenu::l_get_modpaths(lua_State *L)
++{
++      const char *c_modpath = getenv("MINETEST_MOD_PATH");
++      if (c_modpath == NULL)
++              c_modpath = "";
++      int index = 1;
++      lua_newtable(L);
++      Strfnd mod_search_paths{std::string(c_modpath)};
++      while (!mod_search_paths.at_end()) {
++              std::string component = mod_search_paths.next(PATH_DELIM);
++              lua_pushstring(L, component.c_str());
++              lua_rawseti(L, -2, index);
++              index++;
++      }
++      ModApiMainMenu::l_get_modpath(L);
++      lua_rawseti(L, -2, index);
++      return 1;
++}
++
+ 
/******************************************************************************/
+ int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
+ {
+@@ -949,6 +970,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
+       API_FCT(get_mapgen_names);
+       API_FCT(get_user_path);
+       API_FCT(get_modpath);
++      API_FCT(get_modpaths);
+       API_FCT(get_clientmodpath);
+       API_FCT(get_gamepath);
+       API_FCT(get_texturepath);
+@@ -983,6 +1005,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int 
top)
+       API_FCT(get_mapgen_names);
+       API_FCT(get_user_path);
+       API_FCT(get_modpath);
++      API_FCT(get_modpaths);
+       API_FCT(get_clientmodpath);
+       API_FCT(get_gamepath);
+       API_FCT(get_texturepath);
+diff --git a/src/script/lua_api/l_mainmenu.h b/src/script/lua_api/l_mainmenu.h
+index 33ac9e721..a6a54a2cb 100644
+--- a/src/script/lua_api/l_mainmenu.h
++++ b/src/script/lua_api/l_mainmenu.h
+@@ -112,6 +112,8 @@ class ModApiMainMenu: public ModApiBase
+ 
+       static int l_get_modpath(lua_State *L);
+ 
++      static int l_get_modpaths(lua_State *L);
++
+       static int l_get_clientmodpath(lua_State *L);
+ 
+       static int l_get_gamepath(lua_State *L);
+-- 
+2.32.0
+



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