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Re: [PATCH] gnu: Add hyperrogue.
From: |
Kei Kebreau |
Subject: |
Re: [PATCH] gnu: Add hyperrogue. |
Date: |
Wed, 05 Oct 2016 10:11:51 -0400 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/25.1 (gnu/linux) |
Alex Kost <address@hidden> writes:
> Kei Kebreau (2016-10-04 16:01 -0400) wrote:
>
> [...]
>> All issues corrected! If you could check over it a second time to be
>> sure, that would be appreciated. Thanks for your assistance! :-)
>
> I think it's OK now, thanks!
>
> And I've just lost an hour playing this game :-)
>
Bwahahahaha!
>> From bff2f006ca78a54955857afc5559e5662e21c7e1 Mon Sep 17 00:00:00 2001
>> From: Kei Kebreau <address@hidden>
>> Date: Tue, 4 Oct 2016 15:58:21 -0400
>> Subject: [PATCH] gnu: Add hyperrogue.
>>
>> * gnu/packages/games.scm (hyperrogue): New variable.
>> ---
>> gnu/packages/games.scm | 86
>> ++++++++++++++++++++++++++++++++++++++++++++++++++
>> 1 file changed, 86 insertions(+)
>>
>> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
>> index cd5cf6f..5d61487 100644
>> --- a/gnu/packages/games.scm
>> +++ b/gnu/packages/games.scm
>> @@ -2896,3 +2896,89 @@ extinguishing action, intense boss battles, a catchy
>> soundtrack and lots of
>> throwing people around in pseudo-randomly generated buildings.")
>> (license (list license:zlib ; for source code
>> license:cc-by-sa3.0)))) ; for graphics and music assets
>> +
>> +(define-public hyperrogue
>> + (package
>> + (name "hyperrogue")
>> + (version "8.3j")
>> + (source (origin
>> + (method url-fetch)
>> + (uri (string-append
>> + "http://www.roguetemple.com/z/hyper/"
>> + name "-83j.zip"))
>> + (sha256
>> + (base32
>> + "1ag95d84m4j0rqyn9hj7655znixw2j57bpf93nk14nfy02xz1g6p"))
>> + (modules '((guix build utils)))
>> + ;; remove .exe and .dll files
>
> Rather: ;; Remove .exe and .dll files.
>
>> + (snippet
>> + '(for-each delete-file (find-files "." "\\.(exe|dll)$")))))
>> + (build-system gnu-build-system)
>> + (arguments
>> + '(#:tests? #f ; no check target
>> + #:make-flags '("-Csrc")
>> + #:phases
>> + (modify-phases %standard-phases
>> + (add-after 'set-paths 'set-sdl-paths
>> + (lambda* (#:key inputs #:allow-other-keys)
>> + (setenv "CPATH"
>> + (string-append (assoc-ref inputs "sdl-union")
>> + "/include/SDL"))))
>> + ;; Fix font and music paths.
>> + (replace 'configure
>> + (lambda* (#:key inputs outputs #:allow-other-keys)
>> + (let ((out (assoc-ref outputs "out"))
>> + (dejavu-dir (string-append
>> + (assoc-ref inputs "font-dejavu")
>> + "/share/fonts/truetype"))
>> + (dejavu-font "DejaVuSans-Bold.ttf")
>> + (music-file "hyperrogue-music.txt"))
>> + (with-directory-excursion "src"
>> + (substitute* "graph.cpp"
>> + ((dejavu-font)
>> + (string-append dejavu-dir "/" dejavu-font))
>> + (((string-append "\\./" music-file))
>> + (string-append out "/share/hyperrogue/" music-file)))
>> + (substitute* music-file
>> + (("\\*/")
>> + (string-append out "/share/hyperrogue/")))))
>> + #t))
>> + (replace 'install
>> + (lambda* (#:key inputs outputs #:allow-other-keys)
>> + (let* ((out (assoc-ref outputs "out"))
>> + (bin (string-append out "/bin"))
>> + (share-dir (string-append out "/share/hyperrogue")))
>> + (mkdir-p bin)
>> + (copy-file "src/hyper" (string-append bin "/hyperrogue"))
>> + (mkdir-p share-dir)
>> + (copy-file "src/hyperrogue-music.txt"
>> + (string-append share-dir "/hyperrogue-music.txt"))
>> + (for-each (lambda (file)
>> + (copy-file file (string-append share-dir "/" file)))
>> + (find-files "." "\\.ogg$")))
>> + #t)))))
>> + (inputs
>> + `(("font-dejavu" ,font-dejavu)
>> + ("glew" ,glew)
>> + ("libpng" ,libpng)
>> + ("sdl-union" ,(sdl-union (list sdl
>> + sdl-gfx
>> + sdl-mixer
>> + sdl-ttf)))))
>> + (home-page "http://www.roguetemple.com/z/hyper/")
>> + (synopsis "Non-euclidean graphical rogue-like game")
>> + (description
>> + "HyperRogue is a game in which the player collects treasures and fights
>> +monsters -- rogue-like but for the fact that it is played on the hyperbolic
>> +plane and not in euclidean space.
>> +
>> +In HyperRogue, the player can move through different parts of the
>> world, which
>> +are home to particular creatures and may be subject to own rules of
>> \"physics\".
>> +
>> +While it can use ASCII characters to display the world the classical rogue
>> +symbols, the game needs graphics to render the non-euclidean world.")
>> + (license (list license:bsd-3 ; src/glew.c, src/mtrand.*
>> + license:cc-by-sa3.0 ; *.ogg
>> + license:public-domain ; src/direntx.*
>> + license:zlib ; src/savepng.*
>> + license:gpl2+)))) ; remaining files
Corrected and pushed as cd1869cdbda5538fb47b4690126d24a9dae3f7ba!
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