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Re: 01/01: gnu: Add missing modules in games.scm.


From: Nicolas Goaziou
Subject: Re: 01/01: gnu: Add missing modules in games.scm.
Date: Tue, 30 Apr 2019 10:55:22 +0200
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/26.2 (gnu/linux)

Hello,

Ludovic Courtès <address@hidden> writes:

>> commit 1abe2e2a2916a230984a9a2be25eb0f6a78fd2f8
>> Author: Nicolas Goaziou <address@hidden>
>> Date:   Mon Apr 29 14:56:32 2019 +0200
>>
>>     gnu: Add missing modules in games.scm.
>
> The assist the reader ;-), I think it’s good to add a comment such as
> “This is a followup to commit XYZ.”

OK.

>> --- a/gnu/packages/games.scm
>> +++ b/gnu/packages/games.scm
>> @@ -105,6 +105,8 @@
>>    #:use-module (gnu packages gstreamer)
>>    #:use-module (gnu packages gtk)
>>    #:use-module (gnu packages guile)
>> +  #:use-module (gnu packages haskell)
>> +  #:use-module (gnu packages haskell-crypto)
>
> A while back I moved Haskell games (and more) to haskell-apps.scm.  The
> idea was that we could avoid loading all of Haskell when we’re not
> looking for anything related to Haskell.
>
> Would it make sense for you to move the Haskell games there?

This game is written in C++. The Haskell modules are required for the
Pascal to C translator, which is used during the build, as explained in
the comments. Since the Haskell code represents only a very tiny part of
the code base, moving the whole package to haskell-apps.scm may be
confusing.

WDYT?

Regards,

-- 
Nicolas Goaziou



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