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bug#26185: [PATCH] gnu: Add freedoom.
From: |
Kei Kebreau |
Subject: |
bug#26185: [PATCH] gnu: Add freedoom. |
Date: |
Mon, 20 Mar 2017 14:32:47 -0400 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/25.1 (gnu/linux) |
Christopher Allan Webber <address@hidden> writes:
> Ooooooh! I love freedoom.
>
> Kei Kebreau writes:
>
>> * gnu/packages/games.scm (freedoom): New variable.
>> ---
>> gnu/packages/games.scm | 72
>> ++++++++++++++++++++++++++++++++++++++++++++++++++
>> 1 file changed, 72 insertions(+)
>>
>> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
>> index f264ef206..95a13b8c4 100644
>> --- a/gnu/packages/games.scm
>> +++ b/gnu/packages/games.scm
>> @@ -58,6 +58,7 @@
>> #:use-module (gnu packages audio)
>> #:use-module (gnu packages avahi)
>> #:use-module (gnu packages boost)
>> + #:use-module (gnu packages documentation)
>> #:use-module (gnu packages fltk)
>> #:use-module (gnu packages fribidi)
>> #:use-module (gnu packages game-development)
>> @@ -69,6 +70,7 @@
>> #:use-module (gnu packages gperf)
>> #:use-module (gnu packages gtk)
>> #:use-module (gnu packages guile)
>> + #:use-module (gnu packages imagemagick)
>> #:use-module (gnu packages libcanberra)
>> #:use-module (gnu packages libunwind)
>> #:use-module (gnu packages haskell)
>> @@ -113,6 +115,76 @@
>> #:use-module (guix build-system cmake)
>> #:use-module (guix build-system trivial))
>>
>> +(define-public freedoom
>> + (package
>> + (name "freedoom")
>> + (version "0.11.1")
>> + (source (origin
>> + (method url-fetch)
>> + (uri (string-append "https://github.com/" name "/" name
>> + "/archive/v" version ".tar.gz"))
>> + (file-name (string-append name "-" version ".tar.gz"))
>> + (sha256
>> + (base32
>> + "060dqppd9fi079yw6c82klsjaslcabq6xan67wf9hs0cy39i0kpv"))))
>> + (build-system gnu-build-system)
>> + (arguments
>> + '(#:make-flags `(,(string-append "prefix=" (assoc-ref %outputs "out")))
>> + #:parallel-build? #f
>> + #:tests? #f ; no check target
>> + #:phases
>> + (modify-phases %standard-phases
>> + (add-before 'unpack 'no (lambda _ #t))
>> + (replace 'configure
>> + (lambda* (#:key inputs outputs #:allow-other-keys)
>> + (let* ((dejavu (assoc-ref inputs "font-dejavu"))
>> + (freedoom (assoc-ref outputs "out"))
>> + (wad-dir (string-append freedoom
>> "/share/games/doom")))
>> + ;; Replace the font-searching function in a shell
>> + ;; script with a direct path to the required font.
>> + ;; This is necessary because ImageMagick can only find
>> the
>> + ;; most basic fonts while in the build environment.
>> + (substitute* "graphics/titlepic/create_caption"
>> + (("font=\\$\\(find_font.*$")
>> + (string-append
>> + "font=" dejavu
>> +
>> "/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n")))
>> + ;; Make icon creation reproducible.
>> + (substitute* "dist/Makefile"
>> + (("freedm.png")
>> + "-define png:exclude-chunks=date freedm.png")
>> + (("freedoom1.png")
>> + "-define png:exclude-chunks=date freedoom1.png")
>> + (("freedoom2.png")
>> + "-define png:exclude-chunks=date freedoom2.png"))
>> + ;; Make sure that the install scripts know where to
>> find
>> + ;; the appropriate WAD files.
>> + (substitute* "dist/freedoom"
>> + (("IWAD=freedm.wad")
>> + (string-append "IWAD=" wad-dir "/freedm.wad"))
>> + (("IWAD=freedoom1.wad")
>> + (string-append "IWAD=" wad-dir "/freedoom1.wad"))
>> + (("IWAD=freedoom2.wad")
>> + (string-append "IWAD=" wad-dir "/freedoom2.wad")))
>> + #t))))))
>> + (native-inputs
>> + `(("asciidoc" ,asciidoc)
>> + ("deutex" ,deutex)
>> + ("font-dejavu" ,font-dejavu)
>> + ("imagemagick" ,imagemagick)
>> + ("python" ,python-2)))
>> + (inputs
>> + `(("prboom-plus" ,prboom-plus)))
>> + (home-page "https://freedoom.github.io/")
>> + (synopsis "Free content game based on the Doom engine")
>> + (description
>> + "The Freedoom project aims to create a complete free content first
>> person
>> +shooter game. But Freedoom by itself is just the raw material for a game:
>> it
>
> I think the "But" can be removed here.
>
Removed.
>> +must be paired with a compatible game engine to be played. Freedoom
>
> How about saying "(such as prboom-plus)" ? That way people know what to
> install.
>
Added, using @code{prboom-plus}.
>> +complements the Doom engine with free levels, artwork, sound effects and
>> music
>> +to make a completely free game.")
>> + (license license:bsd-3)))
>> +
>> (define-public gnubg
>> (package
>> (name "gnubg")
>
> Otherwise, looks good! I booted it up and it worked great. Lost 15
> minutes into shooting up zombified soldiers...
>
> One comment about the submission: maybe it would be better in the future
> to post a patch formatted using git format-patch? It would be easier to
> apply and push.
>
If I recall correctly, I did use `git format-patch -1` to make the
patch and `git send-mail` to send it. Perhaps something went wrong in
the process?
> But it looks like you have commit access, so with the couple of
> description nits adjusted, I think it's okay to push! Nice work!
>
> Freedoooooooom!
Thanks for the review! Just pushed to master as
0b5d078f8ba7953a51343fde087e157fbc4a0308.
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