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bug#26222: [PATCH] gnu: freedoom: Avoid the need to propagate prboom-plu
From: |
Kei Kebreau |
Subject: |
bug#26222: [PATCH] gnu: freedoom: Avoid the need to propagate prboom-plus. |
Date: |
Thu, 23 Mar 2017 22:46:03 -0400 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/25.1 (gnu/linux) |
Marius Bakke <address@hidden> writes:
> Kei Kebreau <address@hidden> writes:
>
>> * gnu/packages/games.scm (freedoom)[arguments]: Substitute shell
>> variable assignment in start script for a direct engine launch.
>> ---
>> gnu/packages/games.scm | 19 ++++++++++++-------
>> 1 file changed, 12 insertions(+), 7 deletions(-)
>>
>> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
>> index 67fcb7b49..401ba4444 100644
>> --- a/gnu/packages/games.scm
>> +++ b/gnu/packages/games.scm
>> @@ -162,14 +162,19 @@
>> (("freedoom2.png")
>> "-define png:exclude-chunks=date freedoom2.png"))
>> ;; Make sure that the install scripts know where to
>> find
>> - ;; the appropriate WAD files.
>> + ;; the appropriate WAD files and Doom engine.
>> + ;; Do this by turning a shell variable assignment into
>> a
>> + ;; direct engine launch and exit.
>> (substitute* "dist/freedoom"
>> - (("IWAD=freedm.wad")
>> - (string-append "IWAD=" wad-dir "/freedm.wad"))
>> - (("IWAD=freedoom1.wad")
>> - (string-append "IWAD=" wad-dir "/freedoom1.wad"))
>> - (("IWAD=freedoom2.wad")
>> - (string-append "IWAD=" wad-dir "/freedoom2.wad")))
>> + (("IWAD=")
>> + (string-append (assoc-ref inputs "prboom-plus")
>> + "/bin/prboom-plus -iwad "))
>> + (("freedm.wad")
>> + (string-append wad-dir "/freedm.wad
>> \"address@hidden"; exit $?"))
>> + (("freedoom1.wad")
>> + (string-append wad-dir "/freedoom1.wad
>> \"address@hidden"; exit $?"))
>> + (("freedoom2.wad")
>> + (string-append wad-dir "/freedoom2.wad
>> \"address@hidden"; exit $?")))
>
> From reading the "dist/freedoom" shell script, it looks like it tries
> prboom-plus automatically if it exists in PATH. Does this not work? It
> also tries a bunch of other engines, so I don't think we should hard
> code one.
>
In that case, we could instead leave the package as is and have users
install prboom-plus (or future engines when they are packaged)
manually. Freedoom's package description already mentions that it needs
a compatible engine to run. If you think that's enough for a casual user
to notice, I'm fine with dropping the patch.
>> #t))))))
>> (native-inputs
>> `(("asciidoc" ,asciidoc)
>> --
>> 2.12.0
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