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[bug#36182] [PATCH] add freeorion
From: |
Nicolas Goaziou |
Subject: |
[bug#36182] [PATCH] add freeorion |
Date: |
Thu, 13 Jun 2019 22:56:41 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/26.2 (gnu/linux) |
Jesse Gibbons <address@hidden> writes:
> On Wed, 12 Jun 2019 21:48:52 +0200
> Nicolas Goaziou <address@hidden> wrote:
>> If you use Emacs, there is a template to automatically fill this.
> I did not know this. How do I use the template?
See "The Perfect Setup" section of the Guix manual, in particular the
part about Yasnippet.
> I added a comment to explain why I specify the most recent commit. I
> also added a note that it should be updated when the next stable
> release is available (the maintainers seem to prefer announcing new
> releases every September). I will personally update this in
> mid-September or October if version 0.4.8.1 or 0.4.9 or 0.5 or 1.0 is
> available and no volunteer beats me to it. If you want I can also
> request release 0.4.8.1 ASAP so we can specify a release rather than a
> commit. I personally prefer to keep the commit and wait three or four
> months for the release.
Fair enough. Thank you for the explanation.
I think we also need a
(file-name (git-file-name name version))
in the source.
>> > + (home-page
>> > + "https://www.freeorion.org/index.php/Main_Page")
>>
>> I think "https://www.freeorion.org" is enough, since it points to the
>> page above.
You probably overlooked that remark.
> The link says that 4X refers to a genre of strategy game centered
> around conquest. I think the current context is a sufficient
> explanation, but I did expand the description. I think it is best to
> keep the 4X in the description in case someone tries a search for that
> genre.
OK.
> I added comments to explain these licenses.
According to
<https://www.freeorion.org/index.php/FreeOrionWiki:Copyrights>, the
source code is released under gpl2, artwork, music and sounds, and
in-game text are released under cc-by-sa3.0, and the game content
scripts are released under both gpl2 and cc-by-sa3.0.
So, the comments should include the description above, for completeness.
> Updated patch is attached. Is there anything else you want me to fix?
Great. I'm adding some small remarks, but overall the patch LGTM.
> +;;;Most recent stable release uses boost_signals (v1)
> +;;;which was later replaced with boost-signals2 and
> +;;;no longer exists. This commit builds and runs.
> +;;;TODO: Update this when the next stable release when
> +;;;it is available.
In Scheme, such comments use ";; " as a prefix.
> + (commit "470d0711537804df3c2ca25532f674ab4bec58af")))
> + (sha256
> + (base32
> + "1wsw632l1cj17px6i88nqjzs0dngp5rsr67n6qkkjlfjfxi69j0f"))))
> + (arguments
> + '(#:tests? #f)) ;no test
> + (build-system cmake-build-system)
> + (inputs `(("boost" ,boost)
> + ("boost_signals" ,boost-signals2)
> + ("freetype2" ,freetype)
> + ("python2" ,python-2.7)
> + ("openal" ,openal)
> + ("libogg" ,libogg)
> + ("libvorbis" ,libvorbis)
> + ("zlib" ,zlib)
> + ("libpng" ,libpng)
> + ("sdl2" ,sdl2)
> + ("glu" ,glu)
> + ("glew" ,glew)))
Could you re-order inputs alphabetically?
> + (home-page
> + "https://www.freeorion.org/index.php/Main_Page")
See above.
Also, don't forget to add yourself to the Hall of Fame at the top of the
"games.scm" file.
Can you send an updated patch? Hopefully I should be able to apply it
then.
Thank you!