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bug#43654: [PATCH] Add perl-opengl
From: |
Andreas Enge |
Subject: |
bug#43654: [PATCH] Add perl-opengl |
Date: |
Sat, 10 Oct 2020 15:09:09 +0200 |
On Wed, Oct 07, 2020 at 08:20:51PM +0200, Malte Frank Gerdes wrote:
> After all it seems glu and mesa are not necessary as inputs because
> freeglut propagates them anyway. Is it ok to rely on propagated inputs?
> They still need to be added to the library search dir though.
That is weird, I did not realise they would be added to the "inputs"
variable; I would have added them a second time to be sure they are
available in the build recipe. Anyway, it is working, and I just pushed
the patch. Thanks a lot! I will give slic3r another quick try then.
Closing this bug.
Andreas
- [bug#43654] [PATCH] Add perl-opengl, (continued)
- [bug#43654] [PATCH] Add perl-opengl, Malte Frank Gerdes, 2020/10/04
- [bug#43654] [PATCH] Add perl-opengl, Malte Frank Gerdes, 2020/10/04
- [bug#43654] [PATCH] Add perl-opengl, Andreas Enge, 2020/10/05
- [bug#43654] [PATCH] Add perl-opengl, Andreas Enge, 2020/10/05
- [bug#43654] [PATCH] Add perl-opengl, Andreas Enge, 2020/10/05
[bug#43654] [PATCH] Add perl-opengl, Malte Frank Gerdes, 2020/10/05
[bug#43654] [PATCH] Add perl-opengl, Malte Frank Gerdes, 2020/10/05
[bug#43654] [PATCH] Add perl-opengl, Malte Frank Gerdes, 2020/10/07
- bug#43654: [PATCH] Add perl-opengl,
Andreas Enge <=