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[bug#50273] [PATCH v2] gnu: Add python-pyxel.
From: |
Leo Prikler |
Subject: |
[bug#50273] [PATCH v2] gnu: Add python-pyxel. |
Date: |
Mon, 30 Aug 2021 21:02:47 +0200 |
* gnu/packages/game-development.scm (python-pyxel): New variable.
---
Am Montag, den 30.08.2021, 14:40 -0400 schrieb Maxim Cournoyer:
> > + (let* ((sdl2 (assoc-ref inputs "sdl2")))
> > + (substitute* "pyxel/core/Makefile"
> > + (("`sdl2-config --cflags`")
> > + (string-append "-I" sdl2 "/include/SDL2
> > -D_REENTRANT"))
> > + (("`sdl2-config --libs`")
> > + (string-append "-L" sdl2 "/lib "
> > + "-Wl,-rpath," sdl2 "/lib "
> > + "-Wl,--enable-new-dtags
> > -lSDL2"))))))
>
> The above could benefit from some extra commenting to explain the
> choice of linker options (--enable-new-dtags ?) or C preprocessor variables
> (-D_REENTRANT). I'd have to dig a bit deeper than I'd like to have an
> understanding of these.
These were previously snarfed from a manual invocation of sdl2-config, but
iskarian in IRC pointed out, that sdl2-config accepts --prefix, so the patch
has been revised to use that.
gnu/packages/game-development.scm | 51 +++++++++++++++++++++++++++++++
1 file changed, 51 insertions(+)
diff --git a/gnu/packages/game-development.scm
b/gnu/packages/game-development.scm
index 2a58848dce..40807450ea 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1484,6 +1484,57 @@ visual novels, while its Python scripting is enough for
complex simulation
games.")
(license license:expat)))
+(define-public python-pyxel
+ (package
+ (name "python-pyxel")
+ (version "1.4.3")
+ (source
+ (origin
+ (method git-fetch)
+ (uri
+ (git-reference
+ (url "https://github.com/kitao/pyxel")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
+ (modules '((guix build utils)))
+ (snippet
+ '(begin
+ (delete-file-recursively "pyxel/core/bin")))))
+ (build-system python-build-system)
+ (arguments
+ `(#:tests? #f ; "Tests" are actually example programs that never halt.
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'patch-build-files
+ (lambda* (#:key inputs #:allow-other-keys)
+ (substitute* "setup.py"
+ (("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
+ (if (string=? arch "linux")
+ all
+ "")))
+ (substitute* "pyxel/core/Makefile"
+ (("`sdl2-config")
+ (string-append "`sdl2-config --prefix="
+ (assoc-ref inputs "sdl2"))))))
+ (add-before 'build 'prebuild
+ (lambda _
+ (invoke "make" "-C" "pyxel/core"))))))
+ (inputs
+ `(("gifsicle" ,gifsicle)
+ ("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
+ (native-inputs
+ `(("gcc" ,gcc-10))) ; for std::filesystem
+ (home-page "https://github.com/kitao/pyxel")
+ (synopsis "Retro game engine for Python")
+ (description "Pyxel is a game engine inspired by retro gaming consoles.
+It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
+(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
+also comes with a built-in image and sound editor.")
+ (license license:expat)))
+
(define-public grafx2
(package
(name "grafx2")
--
2.33.0