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From: | Adam Faiz |
Subject: | [bug#60153] Fwd: [PATCH] gnu: python-pygame: Update to 2.1.2. |
Date: | Sun, 18 Dec 2022 22:15:02 +0800 |
On 12/17/22 18:52, Liliana Marie Prikler wrote:
The dependent packages build without issue. I built the packages listed in `./pre-inst-env guix refresh -l python-pygame`.Am Samstag, dem 17.12.2022 um 18:06 +0800 schrieb Adam Faiz:* gnu/packages/game-development.scm (python-pygame): Update to 2.1.2.Since this is a major bump, did you check whether dependant packages still build?
Alright, I'll do the style adjustments in a separate patch. Most of what was in the #:phases that would have used the newer API is now unnecessary, so I've removed it.[inputs]: Use the new style.I'd split the style adjustments into a separate commit. Also note, that #:phases needs similar treatment w.r.t. using the newer API.
[description]: Re-indent.IMHO that one's noise generated by guix style.
I don't think it hurts to change it.
The normal GCC search paths do work, so I've changed it to use those instead. I'll send the revised patches soon.+ ;; Fix the configure script to allow passing the dependencies as + ;; environment variables. + (snippet + #~(begin + (substitute* "buildconfig/config_unix.py" + (("localbase.d") "d") + (("origincdirs = .*/include.*") + "origincdirs = os.environ['ORIGINCDIRS'].split(\":\")\n"))))))Can't we make it so that the normal GCC search paths suffice?
Is it a problem with how Icedove wraps the email? If so, I'm not sure how to change it.Also note the value of fill-column at 80 (or 79?).
Cheers
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