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[bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache


From: 宋文武
Subject: [bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache instead of zlib.
Date: Thu, 20 Jul 2023 18:22:20 +0800
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/28.2 (gnu/linux)

Sigve Sudland <sigve_sudland@hotmail.com> writes:

> * gnu/packages/gl.scm (mesa): Enable zstd compression.

Good idea!  Follow our commit log style, I adjust it to:

    gnu: mesa: Enable zstd compression for shader cache.
    
    * gnu/packages/gl.scm (mesa)[inputs]: Add zstd:lib.
    [arguments]: Add '-Dzstd=enabled' to configure-flags.


And apply it on the mesa-updates branch locally, wait it building, once
done I'll pushed it to the mesa-updates branch.  I think this issue
should be closed when it got merged into master.

Thank you!





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