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[bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache
From: |
宋文武 |
Subject: |
[bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache instead of zlib. |
Date: |
Thu, 20 Jul 2023 18:22:20 +0800 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.2 (gnu/linux) |
Sigve Sudland <sigve_sudland@hotmail.com> writes:
> * gnu/packages/gl.scm (mesa): Enable zstd compression.
Good idea! Follow our commit log style, I adjust it to:
gnu: mesa: Enable zstd compression for shader cache.
* gnu/packages/gl.scm (mesa)[inputs]: Add zstd:lib.
[arguments]: Add '-Dzstd=enabled' to configure-flags.
And apply it on the mesa-updates branch locally, wait it building, once
done I'll pushed it to the mesa-updates branch. I think this issue
should be closed when it got merged into master.
Thank you!