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[Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html
Date: Mon, 02 Sep 2002 08:59:36 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/09/02 08:59:36

Modified files:
        doc/pegboard/1003: PEG_1003.html 

Log message:
        Comment

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1003/PEG_1003.html.diff?tr1=1.10&tr2=1.11&r1=text&r2=text

Patches:
Index: gzz/doc/pegboard/1003/PEG_1003.html
diff -c gzz/doc/pegboard/1003/PEG_1003.html:1.10 
gzz/doc/pegboard/1003/PEG_1003.html:1.11
*** gzz/doc/pegboard/1003/PEG_1003.html:1.10    Fri Aug 30 10:44:21 2002
--- gzz/doc/pegboard/1003/PEG_1003.html Mon Sep  2 08:59:36 2002
***************
*** 131,138 ****
           (meaning that when using OrthoCoorder, you would often create 
coordsys
           with width = height = 1, because you do not want scaling).
           This isn't very elegant, especially because vobs aren't truly
!          (graphically) scaled by changing their coordsys' width and height... 
Hm
! </p>
  
  <p>
  
--- 131,155 ----
           (meaning that when using OrthoCoorder, you would often create 
coordsys
           with width = height = 1, because you do not want scaling).
           This isn't very elegant, especially because vobs aren't truly
!          (graphically) scaled by changing their coordsys' width and height... 
Hm<br>
! <br>
! (Tjl:) Of course, the API needs changing in that case. Something like<br>
! </p><tt>/* Get a coordinate system which is translated dx, dy from the given 
coordinate</tt><br>
! <tt>&nbsp;* system.</tt><br>
! <tt>&nbsp;*/</tt><tt><br>
! int translate(int transBy, int clipBy, Object key, float dx, float 
dy);</tt><br>
! <br>
! And so on. Affine coordinate systems would also have <tt>rotate</tt>, and
! with that we would actually get rid of the current problem with affine 
coordsys
! interpolation as well, where interpolation across a rotation shrinks (since
! the coefficients go linearly), getting us closer to the semantics. <br>
! <br>
! This takes us closer to a scene graph... maybe that's a good thing. It may
! be easier to explain to people that Vob coordsystems are nodes in a scenegraph
! that get identified with nodes in another scene graph.<br>
! <blockquote><br>
! </blockquote>
! 
  
  <p>
  
***************
*** 165,168 ****
  <br>
  <br>
  <br>
! </body></html>
--- 182,186 ----
  <br>
  <br>
  <br>
! <br>
! </body></html>
\ No newline at end of file




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