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[Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html |
Date: |
Mon, 02 Sep 2002 08:59:36 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/09/02 08:59:36
Modified files:
doc/pegboard/1003: PEG_1003.html
Log message:
Comment
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1003/PEG_1003.html.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
Patches:
Index: gzz/doc/pegboard/1003/PEG_1003.html
diff -c gzz/doc/pegboard/1003/PEG_1003.html:1.10
gzz/doc/pegboard/1003/PEG_1003.html:1.11
*** gzz/doc/pegboard/1003/PEG_1003.html:1.10 Fri Aug 30 10:44:21 2002
--- gzz/doc/pegboard/1003/PEG_1003.html Mon Sep 2 08:59:36 2002
***************
*** 131,138 ****
(meaning that when using OrthoCoorder, you would often create
coordsys
with width = height = 1, because you do not want scaling).
This isn't very elegant, especially because vobs aren't truly
! (graphically) scaled by changing their coordsys' width and height...
Hm
! </p>
<p>
--- 131,155 ----
(meaning that when using OrthoCoorder, you would often create
coordsys
with width = height = 1, because you do not want scaling).
This isn't very elegant, especially because vobs aren't truly
! (graphically) scaled by changing their coordsys' width and height...
Hm<br>
! <br>
! (Tjl:) Of course, the API needs changing in that case. Something like<br>
! </p><tt>/* Get a coordinate system which is translated dx, dy from the given
coordinate</tt><br>
! <tt> * system.</tt><br>
! <tt> */</tt><tt><br>
! int translate(int transBy, int clipBy, Object key, float dx, float
dy);</tt><br>
! <br>
! And so on. Affine coordinate systems would also have <tt>rotate</tt>, and
! with that we would actually get rid of the current problem with affine
coordsys
! interpolation as well, where interpolation across a rotation shrinks (since
! the coefficients go linearly), getting us closer to the semantics. <br>
! <br>
! This takes us closer to a scene graph... maybe that's a good thing. It may
! be easier to explain to people that Vob coordsystems are nodes in a scenegraph
! that get identified with nodes in another scene graph.<br>
! <blockquote><br>
! </blockquote>
!
<p>
***************
*** 165,168 ****
<br>
<br>
<br>
! </body></html>
--- 182,186 ----
<br>
<br>
<br>
! <br>
! </body></html>
\ No newline at end of file
- [Gzz-commits] gzz/doc/pegboard/1003 PEG_1003.html,
Tuomas J. Lukka <=