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Re: [Gzz-commits] gzz gfx/demo/gldemo.py gfx/demo/nic/stencildept...


From: Benja Fallenstein
Subject: Re: [Gzz-commits] gzz gfx/demo/gldemo.py gfx/demo/nic/stencildept...
Date: Tue, 17 Sep 2002 13:21:32 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3

Tuomas J. Lukka wrote

Log message:
        This seems to fix the stencil-depth problem. Note that the coordinate 
system depths are relative, too\!

And GL decides depth ONLY by the depth values of the coordsets, IGNORING the hierarchy. Ouch.

That's one thing to keep in mind when redesigning vobs, because we want to put a whole window in one vob system and another window under it without the depth settings causing the two window's contents to intermingle. But not before the demo-- I'll crudefix.

- Benja






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