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From: | Benja Fallenstein |
Subject: | Re: [Gzz-commits] gzz gfx/demo/gldemo.py gfx/demo/nic/stencildept... |
Date: | Tue, 17 Sep 2002 13:21:32 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3 |
Tuomas J. Lukka wrote
Log message: This seems to fix the stencil-depth problem. Note that the coordinate system depths are relative, too\!
And GL decides depth ONLY by the depth values of the coordsets, IGNORING the hierarchy. Ouch.
That's one thing to keep in mind when redesigning vobs, because we want to put a whole window in one vob system and another window under it without the depth settings causing the two window's contents to intermingle. But not before the demo-- I'll crudefix.
- Benja
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