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[Gzz-commits] gzz/gfx/libpaper Paper.hxx


From: Asko Soukka
Subject: [Gzz-commits] gzz/gfx/libpaper Paper.hxx
Date: Sat, 28 Sep 2002 10:27:32 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Asko Soukka <address@hidden>    02/09/28 10:27:32

Modified files:
        gfx/libpaper   : Paper.hxx 

Log message:
        minor doc fix

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gfx/libpaper/Paper.hxx.diff?tr1=1.9&tr2=1.10&r1=text&r2=text

Patches:
Index: gzz/gfx/libpaper/Paper.hxx
diff -c gzz/gfx/libpaper/Paper.hxx:1.9 gzz/gfx/libpaper/Paper.hxx:1.10
*** gzz/gfx/libpaper/Paper.hxx:1.9      Sat Sep 28 06:22:22 2002
--- gzz/gfx/libpaper/Paper.hxx  Sat Sep 28 10:27:32 2002
***************
*** 156,163 ****
         *   2) using a vertex program
         *      - call setUp_VP with LightParam to use
         *      - call glTexCoord*() and glVertex*() directly from 
!        *        the context _or_ call vector_VP() with vertex and
!        *        texture coordinates in vector arrays of 4 floats.
         *      - call teardown_VP()
         *
         *   3) using explicit coordinates
--- 156,164 ----
         *   2) using a vertex program
         *      - call setUp_VP with LightParam to use
         *      - call glTexCoord*() and glVertex*() directly from 
!        *        the context, use vertex arrays _or_ call vector_VP()
!        *        with vertex and texture coordinates in arrays 
!        *        of 4 floats.
         *      - call teardown_VP()
         *
         *   3) using explicit coordinates
***************
*** 209,219 ****
        /** Vertex program version of the paperpass vertex
           * Calling vertex_VP() is optional. It's possible to call
           * glTexCoord*() and glVertex*() directly from the context
!          * and choose the best function variant (vertex_VP() forces
!          * to pass coordinates in vector arrays of 4 floats).
           *
!        * @param pos vertex position (vector of 4 floats)
!        * @param ppos position within paper (vector of 4 floats)
         */
        void vertex_VP(float *pos, float *ppos) {
                glTexCoord4fv(ppos);
--- 210,220 ----
        /** Vertex program version of the paperpass vertex
           * Calling vertex_VP() is optional. It's possible to call
           * glTexCoord*() and glVertex*() directly from the context
!          * and choose the best function variant or use vertex arrays
!          * (vertex_VP() forces to pass coordinates in arrays of 4 floats).
           *
!        * @param pos vertex position (array of 4 floats)
!        * @param ppos position within paper (array of 4 floats)
         */
        void vertex_VP(float *pos, float *ppos) {
                glTexCoord4fv(ppos);




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