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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex |
Date: |
Fri, 04 Oct 2002 18:15:58 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/10/04 18:15:58
Modified files:
Documentation/Manuscripts/Paper: paper.tex
Log message:
Editing... deadline next thursday
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -c gzz/Documentation/Manuscripts/Paper/paper.tex:1.14
gzz/Documentation/Manuscripts/Paper/paper.tex:1.15
*** gzz/Documentation/Manuscripts/Paper/paper.tex:1.14 Fri Oct 4 10:45:21 2002
--- gzz/Documentation/Manuscripts/Paper/paper.tex Fri Oct 4 18:15:58 2002
***************
*** 5,11 ****
\newcommand{\url}[1]{{\fontsize{9pt}{8pt}\fontfamily{phv}\fontseries{c}\selectfont{#1}}}
\newcommand{\hyp}{\discretionary{}{}{}}
\begin{document}
! \title{Identity via Unique Textures}
\def\aw{8cm}
\author{
--- 5,12 ----
\newcommand{\url}[1]{{\fontsize{9pt}{8pt}\fontfamily{phv}\fontseries{c}\selectfont{#1}}}
\newcommand{\hyp}{\discretionary{}{}{}}
\begin{document}
! \title{Identity in Focus+Context Views via
! Hardware-Accelerated Unique Textures}
\def\aw{8cm}
\author{
***************
*** 51,58 ****
--- 52,128 ----
}
\end{figure*}
+ Focus+context\cite{fc-fisheye,fc-taxonomy,fc-hyperbolic}
+
+ our prototype - nonhierarchical structure
+
+ context - fragment of PDF, location to which connected
+
+ visually similar... easier to navigate if different textures
+
+ generating textures: procedural...
+
+ this article: texturing for
+
% Texturing has been called a fundamental operator in computer
graphics\cite{haeberli93texture}.
+ \section{Unique Textures}
+
+ generating textures based on seed numbers [identity]
+
+ distinguishability: should produce random vector in brain
+ (perception model) -- saving of bits
+
+ \subsection{Hardware-accelerated implementation constraints}
+
+ Performance: zoomability, memory, speed
+
+ Our main platform: NV10, i.e. OpenGL 1.3 + GL\_NV\_register\_combiners
+
+ Newer chips: -offset textures, dot product offsetting, texture shading.
+
+ \subsection{Colors}
+
+ Readability
+
+ \subsection{Basis textures}
+
+ Either random, Fourier noise or turbulence, or simple geometric images.
+
+ hyperparams
+
+
+ \subsection{Texture coordinates}
+
+ Absolute scale --- sharp/blur
+
+ Repeating unit
+
+ \subsection{Register combiners}
+
+ band-like
+
+ \subsection{Multi-pass}
+
+
+ \section{Preliminary experiment}
+
+ {\bf Marketta}
+
+ \section{Software availability}
+
+ \section{Conclusions}
+
+ Other applications:?
+
+ Xanadu model
+
+ \if0
+
+
+
+
+ \section{old}
Texture is an important visual attribute: it is used in the human
visual system for e.g.~image segmentation and motion perception.
So far, the most important uses of texturing in HCI have been
***************
*** 311,316 ****
--- 381,388 ----
Especially zooming ...
Counter: icons, keywords, readability
+
+ \fi
\bibliographystyle{plain}
\bibliography{gzigzag}