[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst
From: |
Benja Fallenstein |
Subject: |
[Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst |
Date: |
Sun, 06 Oct 2002 12:16:00 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Benja Fallenstein <address@hidden> 02/10/06 12:16:00
Modified files:
doc/pegboard/1009: PEG_1009.rst
Log message:
editorial
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1009/PEG_1009.rst.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
Patches:
Index: gzz/doc/pegboard/1009/PEG_1009.rst
diff -c gzz/doc/pegboard/1009/PEG_1009.rst:1.3
gzz/doc/pegboard/1009/PEG_1009.rst:1.4
*** gzz/doc/pegboard/1009/PEG_1009.rst:1.3 Sun Oct 6 12:06:05 2002
--- gzz/doc/pegboard/1009/PEG_1009.rst Sun Oct 6 12:16:00 2002
***************
*** 3,10 ****
=============================================================
:Authors: Tuomas Lukka
! :Date: $Date: 2002/10/06 16:06:05 $
! :Revision: $Revision: 1.3 $
:Status: Incomplete
Transformations
--- 3,10 ----
=============================================================
:Authors: Tuomas Lukka
! :Date: $Date: 2002/10/06 16:16:00 $
! :Revision: $Revision: 1.4 $
:Status: Incomplete
Transformations
***************
*** 24,30 ****
return coordsys(into, 0, 0, 0, x, y);
}
! .. IMPORTANT:
Should 3D scaling be here as well?
And into AffineVobCoorder the following functions::
--- 24,30 ----
return coordsys(into, 0, 0, 0, x, y);
}
! .. IMPORTANT::
Should 3D scaling be here as well?
And into AffineVobCoorder the following functions::
***************
*** 33,42 ****
int rotate3D(int into, float degrees, float x, float y, float z) ;
int scale(int into, float x, float y, float z);
! .. IMPORTANT:
Should we add default implementation of rotate?
! .. IMPORTANT:
Should rotate3D really be there? It extends the capabilities?
Should there be a third interface, ThreeDCoorder?
Or leave it into GLVobCoorder for now, like distort?
--- 33,42 ----
int rotate3D(int into, float degrees, float x, float y, float z) ;
int scale(int into, float x, float y, float z);
! .. IMPORTANT::
Should we add default implementation of rotate?
! .. IMPORTANT::
Should rotate3D really be there? It extends the capabilities?
Should there be a third interface, ThreeDCoorder?
Or leave it into GLVobCoorder for now, like distort?
***************
*** 69,75 ****
At the same time, remove VobCoorder.getRenderInfo as unnecessary.
! The reason for allowing the array pt[] to contain several points is
simply performance.
.. IMPORTANT::
--- 69,75 ----
At the same time, remove VobCoorder.getRenderInfo as unnecessary.
! The reason for allowing the array ``pt[]`` to contain several points is
simply performance.
.. IMPORTANT::
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst,
Benja Fallenstein <=
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Benja Fallenstein, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Benja Fallenstein, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/07