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[Gzz-commits] gzz ./TODO Documentation/VISION gzz/vob/buoy/Bu...
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz ./TODO Documentation/VISION gzz/vob/buoy/Bu... |
Date: |
Tue, 08 Oct 2002 05:36:10 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/10/08 05:36:10
Modified files:
. : TODO
Documentation : VISION
Added files:
gzz/vob/buoy : Buoy4Floater.java
Log message:
New buoy floater interface: the coordsys stuff makes things so much
simpler
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.256&tr2=1.257&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/VISION.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gzz/vob/buoy/Buoy4Floater.java?rev=1.1
Patches:
Index: gzz/Documentation/VISION
diff -c gzz/Documentation/VISION:1.3 gzz/Documentation/VISION:1.4
*** gzz/Documentation/VISION:1.3 Sun Oct 6 13:37:46 2002
--- gzz/Documentation/VISION Tue Oct 8 05:36:10 2002
***************
*** 22,28 ****
--- 22,47 ----
User interfaces
+ Technology fragments
+ - focus + context views
+ - irregularframe: showing a piece of a larger plane
+ in a natural way
+ - libpaper: adding recognizability and identity to
+ "objects"
+ - vob framework: easy to try out new ideas, very free
+ 2 1/2D or 3D user interface organization, including
+ nonlinear distortion
+ - fillets: showing connected graphs in a more intuitive
+ way
+ - buoys: showing structurally related pieces of information
+ floating in the margin
+
+ We have a lot of technology fragments which all seem quite different
+ but there *is* a common underlying vision to them. They all work
+ towards providing a good interface for structured data.
+
Structure
+
Storage
Eternal blocks of data identified by hashes.
Index: gzz/TODO
diff -c gzz/TODO:1.256 gzz/TODO:1.257
*** gzz/TODO:1.256 Tue Oct 8 03:39:29 2002
--- gzz/TODO Tue Oct 8 05:36:10 2002
***************
*** 83,94 ****
tjl:
- PP [deadline 9.10]
- make it work again
- - fix text quality on OpenGL: enabling __GL_FSAA_MODE=4 on
- NV17 (GeForce4Go) improves "make glinfo" appearance
- dramatically. This would happen by making the mipmaps
- more carefully, making sure that the text lines don't
- blur too much in the process - maybe even going as far as
- to rerendering each mipmap level by freetype?
- related to mosaic redesign.
- fix directory geometry
- speedups -- fps while zooming on demo machine
--- 83,88 ----
***************
*** 228,233 ****
--- 222,232 ----
+ make gldemo able to use fullscreen sync_to_vblank mode so that we
could
get the benefits of page flipping. How does this interact with e.g.
twinview? Need to turn it off?
+ + fix text quality on plain OpenGL: on NV10+ we get good
+ results by multiplying the alpha obtained from the mipmaps
+ by 2. However, this is not necessarily possible in general,
+ definitely not when magnifying (textures clamped to 1.0).
+ Maybe rerendering each mipmap level by freetype?
0.8alpha6: Another doc round
tjl:
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