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[Gzz-commits] gzz/Documentation FAQ


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation FAQ
Date: Mon, 27 Jan 2003 11:17:12 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        03/01/27 11:17:11

Modified files:
        Documentation  : FAQ 

Log message:
        Sigh

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/FAQ.diff?tr1=1.11&tr2=1.12&r1=text&r2=text

Patches:
Index: gzz/Documentation/FAQ
diff -u gzz/Documentation/FAQ:1.11 gzz/Documentation/FAQ:1.12
--- gzz/Documentation/FAQ:1.11  Mon Jan 27 06:35:43 2003
+++ gzz/Documentation/FAQ       Mon Jan 27 11:17:11 2003
@@ -1,5 +1,5 @@
 Frequently Asked Questions about Gzz, with answers.
-$Id: FAQ,v 1.11 2003/01/27 11:35:43 tjl Exp $
+$Id: FAQ,v 1.12 2003/01/27 16:17:11 tjl Exp $
 
 All trademarks are the trademarks of their respective owners.
 
@@ -263,40 +263,6 @@
 
 Currently, the best option is GeForce4 Ti.
 
-ATI:
-    - R300: Radeon 9500, 9500PRO, 9700, 9700PRO: GOOD FEATURES, SHAKY DRIVERS.
-
-         ATI turned the tables in fall 2002 by releasing a texture
-         shading linux driver.
-
-         These boards excellent with the fragment program
-         support. Gzz still has some problems but these will 
-         likely be resolved soon since active work is being done
-         in the area.
-
-         Also, the drivers still somewhat unstable but we're 
-         working around the bugs as hard as we can.. See 
-         the variable GL.workaroundStupidBuggyAtiDrivers
-         for a list of bugs.
-
-         There are some bugs we can't work around which will cause
-         significant performance degradation in important applications
-         (e.g. xupdf)
-
-    - R100, R200: Radeon 7500, 8500, 9000, 9100: AVOID
-
-         ATI did not have proper Linux drivers with texture 
-         shading support out during the reign of these cards. Therefore,
-         we did not buy any and have not developed support for the
-         ATI_fragment_shader extension, and you will get very suboptimal
-         results with these; just base OpenGL support.
-
-         If you are into programming and own one of these cards,
-         it should not be too difficult to rectify the situation;
-         contact us for help.
-
-    - R350, RV350, R400: UNKNOWN, LIKELY GOOD
-
 NVIDIA:
     - NV20: GeForce4 Ti, GeForce3, GeForce3 Ti, GeForce4 Go 4200: RECOMMENDED
 
@@ -316,6 +282,40 @@
          it will likely become the card of choice here; NVIDIA's
          drivers have so far been good, with only few occasional
          problems.
+
+
+ATI:
+    - R300: Radeon 9500, 9500PRO, 9700, 9700PRO: VERY SHAKY DRIVERS. AVOID!
+
+         ATI turned the tables in fall 2002 by releasing a texture
+         shading linux driver.  These boards excellent with 
+         the fragment program support. 
+         
+         However, the drivers just do not work well enough for us.
+         Too many important things, like xupdf, just don't run.
+         See the variable GL.workaroundStupidBuggyAtiDrivers
+         for the beginning of a list of bugs.
+
+         I had to reinstall my trusty old GF4Ti because of this,
+         and I'm not at all happy about it. I really hope they
+         will rectify the situation, as this seems to be good
+         hardware; but until the drivers mature, we cannot justify
+         the effort to work around the driver bugs and crashes.
+         
+
+    - R100, R200: Radeon 7500, 8500, 9000, 9100: AVOID!
+
+         ATI did not have proper Linux drivers with texture 
+         shading support out during the reign of these cards. Therefore,
+         we did not buy any and have not developed support for the
+         ATI_fragment_shader extension, and you will get very suboptimal
+         results with these; just base OpenGL support.
+
+         If you are into programming and own one of these cards,
+         it should not be too difficult to rectify the situation;
+         contact us for help.
+
+    - R350, RV350, R400: UNKNOWN
 
 Brand X:
     - support for OpenGL 1.1 is required, possibly more. 1.4 recommended.




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