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[Gzz-commits] manuscripts/xupdf article.rst


From: Janne V. Kujala
Subject: [Gzz-commits] manuscripts/xupdf article.rst
Date: Tue, 11 Feb 2003 10:50:54 -0500

CVSROOT:        /cvsroot/gzz
Module name:    manuscripts
Changes by:     Janne V. Kujala <address@hidden>        03/02/11 10:50:53

Modified files:
        xupdf          : article.rst 

Log message:
        try figure caption

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/manuscripts/xupdf/article.rst.diff?tr1=1.54&tr2=1.55&r1=text&r2=text

Patches:
Index: manuscripts/xupdf/article.rst
diff -u manuscripts/xupdf/article.rst:1.54 manuscripts/xupdf/article.rst:1.55
--- manuscripts/xupdf/article.rst:1.54  Tue Feb 11 08:53:40 2003
+++ manuscripts/xupdf/article.rst       Tue Feb 11 10:50:53 2003
@@ -91,7 +91,7 @@
 ============
 
 Modern graphics accelerators enable, even on commodity hardware,
-several visual effects that were only possible 5 years ago on expensive
+several visual effects that 5 years ago were only possible on expensive
 graphics workstations. 
 It is time to re-examine the...
 
@@ -364,10 +364,10 @@
 is obviously not a part of the object's own shape
 (wiggly freehand line).
 
-- figures: NASA diagram
-
 .. figure:: ../Irregu/mercury5part.png
 
+       NASA diagram XXX
+
 We apply this technique by drawing the buoys simply as 
 non-photorealistically torn-off pieces of the target document. 
 However, because of the requirements of fluid animation,
@@ -514,7 +514,7 @@
 Jython source files can be dynamically reloaded, and many 
 vobs can be specified simply as a string that is dynamically
 compiled to an OpenGL display list.
-Despite of the dynamic nature, the code runs fast, because the 
+Despite the dynamic nature, the code runs fast, because the 
 interpolation of coordinate systems and the actual rendering of vobs 
 is performed by native C++ code.
 
@@ -620,7 +620,7 @@
 
 - We have presented many tecniques...
 
-- Similar techniques have been used in static diagram;
+- Similar techniques have been used in static diagrams;
   we have added the continuous animation.
 
 There are several unresolved issues with the user interface 




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