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[Gzz-commits] gzz ./TODO gfx/librenderables/renderables.py
From: |
Matti Katila |
Subject: |
[Gzz-commits] gzz ./TODO gfx/librenderables/renderables.py |
Date: |
Thu, 13 Feb 2003 12:18:24 -0500 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Matti Katila <address@hidden> 03/02/13 12:18:24
Modified files:
. : TODO
gfx/librenderables: renderables.py
Log message:
tuomas.push(more work); sq fix
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.576&tr2=1.577&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gfx/librenderables/renderables.py.diff?tr1=1.177&tr2=1.178&r1=text&r2=text
Patches:
Index: gzz/TODO
diff -u gzz/TODO:1.576 gzz/TODO:1.577
--- gzz/TODO:1.576 Thu Feb 13 10:46:23 2003
+++ gzz/TODO Thu Feb 13 12:18:23 2003
@@ -15,7 +15,15 @@
HT03 deadline:
tjl:
+ - can you write the abstract section to xupdf article?
- the great buoy redesign
+ - even less blurr to textures?
+ - painting the squares with mouse and send coords to console
+ to help with building the screenshots scene.
+ - transclusion from the orginal PageSpan seems to be
+ bigger than in ppcanvas transclusion. can it be fixed?
+ OTOH, the box in ppcanvas is actually painted as big as wanted..
+ - buoys are too small
- speedups
jvk:
- article: is buoy geometry and the reasons discussed?
@@ -45,10 +53,8 @@
- P2P article and diff thesis
- xupdf
mudyc:
- - reorganize PP so that there are distinct classes that implement
- CellBuoyViewNodeType and BuoyViewMainNode. Talk to Tjl
- - add animation to buoymanager. This time it should be easy
- with both experience from PP and the fixes to the infrastructure.
+ - write the "no memex" section
+ -
humppake+vegai:
- reST -> latex: proper latex formatting (style file/abstract/etc.)
See http://www.ht03.org/submissions.html#formatting
@@ -153,6 +159,8 @@
+ get rid of non-random urn-5s in Ids!!!
+ fix the "nasty thing where a '<' should be a '<='" in linebreaker
mudyc:
+ - reorganize PP so that there are distinct classes that implement
+ CellBuoyViewNodeType and BuoyViewMainNode. Talk to Tjl
- make the memory leak test proper:
- 1) set ulimits on the test running process always(!)
2) make it a test, run for 10000 iterations and check
Index: gzz/gfx/librenderables/renderables.py
diff -u gzz/gfx/librenderables/renderables.py:1.177
gzz/gfx/librenderables/renderables.py:1.178
--- gzz/gfx/librenderables/renderables.py:1.177 Thu Feb 13 11:29:04 2003
+++ gzz/gfx/librenderables/renderables.py Thu Feb 13 12:18:24 2003
@@ -637,6 +637,7 @@
glVertex3f(p1.x, p1.y, p1.z);
glEnd();
+ /* don't draw at all.
// square box 2
glBegin(GL_LINE_LOOP);
p2 = coords2.transform(ZPt(0,0,0));
@@ -648,7 +649,7 @@
p2 = coords2.transform(ZPt(0, box2.y, 0));
glVertex3f(p2.x, p2.y, p2.z);
glEnd();
-
+ */
if (colored) glPopAttrib();
glPopAttrib();
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