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[Gzz-commits] manuscripts/xupdf article.rst


From: Tuomas J. Lukka
Subject: [Gzz-commits] manuscripts/xupdf article.rst
Date: Fri, 14 Feb 2003 10:06:12 -0500

CVSROOT:        /cvsroot/gzz
Module name:    manuscripts
Changes by:     Tuomas J. Lukka <address@hidden>        03/02/14 10:06:11

Modified files:
        xupdf          : article.rst 

Log message:
        reorg

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/manuscripts/xupdf/article.rst.diff?tr1=1.99&tr2=1.100&r1=text&r2=text

Patches:
Index: manuscripts/xupdf/article.rst
diff -u manuscripts/xupdf/article.rst:1.99 manuscripts/xupdf/article.rst:1.100
--- manuscripts/xupdf/article.rst:1.99  Fri Feb 14 09:50:06 2003
+++ manuscripts/xupdf/article.rst       Fri Feb 14 10:06:11 2003
@@ -241,20 +241,6 @@
 Of these techniques, only the first seems to have been used
 prior to this work (XXX two papers in review process)
 
-Distortion-oriented Focus+Context view of virtual paper
--------------------------------------------------------
-
-Distortion-oriented Focus+Context views are already well-known
-[fc-fisheye]_ XXXmorerefs.
-We use a continuous fisheye distortion as a focus of large documents.
-The magnification and size of the focus is user-adjustable and
-it can me moved independent of the focus (node) in the connection structure.
-
-Anisotropic filtering[REF] is one of the features of modern
-graphics processors which is vital for implementing distortions
-of images: the default isotropic bi/trilinear texture filtering mode
-does not give satisfactory results, since the distorted regions are too 
blurred.
-
 Buoys
 -----
 
@@ -504,6 +490,21 @@
 That way, the colors and shapes are independently random 
 and the palette can be restricted to light colors to 
 maintain readability. 
+
+
+Distortion-oriented Focus+Context view of virtual paper
+-------------------------------------------------------
+
+Distortion-oriented Focus+Context views are already well-known
+[fc-fisheye]_ XXXmorerefs.
+We use a continuous fisheye distortion as a focus of large documents.
+The magnification and size of the focus is user-adjustable and
+it can me moved independent of the focus (node) in the connection structure.
+
+Anisotropic filtering[REF] is one of the features of modern
+graphics processors which is vital for implementing distortions
+of images: the default isotropic bi/trilinear texture filtering mode
+does not give satisfactory results, since the distorted regions are too 
blurred.
 
 
 Implementation on the Gzz platform




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