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[Gzz-commits] gzz ./TODO gfx/demo/buoyoing.py


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz ./TODO gfx/demo/buoyoing.py
Date: Sat, 15 Feb 2003 01:16:58 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        03/02/15 01:16:56

Modified files:
        .              : TODO 
        gfx/demo       : buoyoing.py 

Log message:
        Explain how to move to buoy in screenshot code

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.587&tr2=1.588&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gfx/demo/buoyoing.py.diff?tr1=1.26&tr2=1.27&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -u gzz/TODO:1.587 gzz/TODO:1.588
--- gzz/TODO:1.587      Fri Feb 14 15:25:04 2003
+++ gzz/TODO    Sat Feb 15 01:16:56 2003
@@ -15,17 +15,6 @@
 
 HT03 deadline:
     tjl:
-       - the great buoy redesign
-           - how to cause a link to be followed from the code?
-             (see the FIXME's in the screenshot code at the end of buoyoing.py)
-           - buoy comes too early through the new main frame when animateing.
-             Eli poiju napsahtaa liian aikaisin esiin, tätä on tietysti vaikea 
korjata, 
-              koska kyse on lineaarisesta interpolaatiosta?
-           - painting the squares with mouse and send coords to console 
-             to help with building the screenshots scene.
-               - can make structure directly... with little help.
-                 will try.
-           - speedups
         - make sure that all relevant points are in the xupdf article?
          Some possible problem areas include:
                - intro
@@ -38,6 +27,17 @@
                        - PARC
                        - transpointing windows
                        - xanalogical structure
+       - the great buoy redesign
+           - how to cause a link to be followed from the code?
+             (see the FIXME's in the screenshot code at the end of buoyoing.py)
+           - buoy comes too early through the new main frame when animateing.
+             Eli poiju napsahtaa liian aikaisin esiin, tätä on tietysti vaikea 
korjata, 
+              koska kyse on lineaarisesta interpolaatiosta?
+           - painting the squares with mouse and send coords to console 
+             to help with building the screenshots scene.
+               - can make structure directly... with little help.
+                 will try.
+           - speedups
        - buoy geom fig 
         - can you write the abstract section to xupdf article?
            - if still here             
Index: gzz/gfx/demo/buoyoing.py
diff -u gzz/gfx/demo/buoyoing.py:1.26 gzz/gfx/demo/buoyoing.py:1.27
--- gzz/gfx/demo/buoyoing.py:1.26       Fri Feb 14 15:25:04 2003
+++ gzz/gfx/demo/buoyoing.py    Sat Feb 15 01:16:56 2003
@@ -180,6 +180,11 @@
         
     vs1 = w.createVobScene()
     # FIXME: move s to initial position
+    #  - to do this, 1) separate the mouse() code
+    #    in buoymanager to two parts: 
+    #    1) notice which buoy was clicked
+    #    2) separate method: move to that buoy
+    #    Then, call the 2nd method from outside.
     s.scene(vs1)
 
     vs2 = w.createVobScene()




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