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Hups :-) (was: Re: [Gzz-commits] loom ./TODO org/fenfire/loom/ViewSettin


From: Benja Fallenstein
Subject: Hups :-) (was: Re: [Gzz-commits] loom ./TODO org/fenfire/loom/ViewSettings.java ...)
Date: Mon, 07 Apr 2003 02:55:28 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030327 Debian/1.3-4



Hi--

only just found the *new* view-- looks even better!! ;-)

- Benja

Benja Fallenstein wrote:

Hi Asko,

Asko Soukka wrote:

Log message:
abstracting WheelView, quick Sundew implementation -> almost an illusion of virtual space :)


Good start indeed. Unforch, still a lot to do :-)

One thing is we need to figure out how to fix interpolation. One possibility is my earlier proposal for a special connection-aware matcher. However, I'm still lost for an algorithm to actually fulfill the constraints set by addConnection() (see my earlier mail) -- any ideas?

An easier point is that for the 'virtual space' perception, we must be able to see what we move to if we take *two* steps right or left. I.e., let's say we have four nodes ::

   A -- B -- C
          \
           D

and A is the focus. In a view like the above, when we move two steps right, we need to be on C. Currently, after moving one step right, we often get this picture:

           C
          /
   A -- B -- D

The reason is that the Cursor places D opposite to A on the wheel around B, but when the focus is A, the WheelView doesn't take this into account.

Also, we need billowing. The farther-away nodes must be smaller. This is important because currently, I sometimes take the wrong node to be the focus-- it's actually a selection, and that confuses me to no end (when I'm not thinking ;-) ).

Sorry to give even more problems, but these are all really important for Loom to *work*...

What's the problem with the rotated stubs, btw? It should just be calculating the lines' ends a little differently?

Thanks for your work,
- Benja



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