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[Gzz] 13th, 14th (jvk)
From: |
Janne Kujala |
Subject: |
[Gzz] 13th, 14th (jvk) |
Date: |
Wed, 14 Aug 2002 17:41:08 +0300 |
User-agent: |
Mutt/1.2.5i |
13th & 14th: texture work and debugging
We have many libraries with debug variables
that should be changable in run-time.
I think we should have a simple library with java and
c++ interfaces for managing the debug variables.
The low-level interface could be something like
namespace Debug {
int& getInt(const char *name);
int& setInt(const char *name, int val);
std::vector<const char *> getVarNames();
int& registerInt(const char *name, int *var);
}
Then, a debug variable could be defined and used as easily as
int &dbg = Debug::getInt("foobardebug");
if(dbg) cout << "debug\n";
There is only a small overhead (from the & indirection)
in accessing the variable from c++, and jython code can
gain access to the variable through the symbolic name.
It would also be possible to define variables as
int dbg;
Debug::registerInt("foobardebug", &dbg)
if(dbg) cout << "debug\n";
and use them from c++ without any overhead, but then
another registerInt call with the same variable name
would disconnect the previous definition from the
string-interface.
I'd like to implement the above idea, but there are
some questions that would need to be answered first:
- where could the library be placed in cvs?
- should it be only for debug variables or is there more
general use for it?
- what kind of conventions should be used for naming the
variables?
- is there any need for more structure in the set of variables?
- is there anything special that need to be taken into account
when writing the jni interface?
jvk
- [Gzz] 13th, 14th (jvk),
Janne Kujala <=