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[Gzz] PEG w2sx
From: |
Tuomas Lukka |
Subject: |
[Gzz] PEG w2sx |
Date: |
Sat, 9 Nov 2002 15:48:59 +0200 |
User-agent: |
Mutt/1.4i |
=============================================================
PEG w2sx--tjl: Replace w, h in most places by sx and sy
=============================================================
:Author: Tuomas Lukka
:Date: $Date: 2002/11/01 13:15:56 $
:Revision: $Revision: 1.1 $
:Status: Current
Many places in the API use w and h like ::
abstract public int ortho(int into, float depth, float x, float y, float w,
float h);
in VobCoorder. This is not right, in the light of the new box coordinate system.
Most instances of w and h should be renamed to sx and sy.
Issues
------
Changes
-------
No semantic changes; just a name clarification.
Pretty trivial.
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