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From: | Benja Fallenstein |
Subject: | Re: [Gzz] Asko 2002-11-22 (client) |
Date: | Tue, 26 Nov 2002 13:02:19 +0100 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.1) Gecko/20020913 Debian/1.1-1 |
Tuomas Lukka wrote:
On Fri, Nov 22, 2002 at 11:47:52PM +0100, Benja Fallenstein wrote:Hi Asko! Asko Soukka wrote:8 1/2h workday - fixed cellviews and client to draw TextVobs correctly (Decorations should be working now also.) - also brokentext works nowThanks!However, in AWT, interpolating the text size doesn't really look good-- it JUMPS badly. :-(How do you mean? It's bad to interpolate or bad to jump?
Bad to jump. In GL, where it goes smoothly, interpolation is good.
I think for AWT we need to go back to the old system, where the text size is fixed for each VobScene and jumps when we move from the one scene to the other-- but how can we do this?Kludging?
That's what I've done now... -b.
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