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[Gzz] Fillrate problem (mudyc: read)
From: |
Tuomas Lukka |
Subject: |
[Gzz] Fillrate problem (mudyc: read) |
Date: |
Mon, 10 Feb 2003 23:43:38 +0200 |
User-agent: |
Mutt/1.4i |
Ouch... it seems that the problem is really bizarre and has to do
with texture loading somehow.
I noticed that if I at first disable the buoys completely (by
iffing out the xuindexer.add() calls in buoyoing.py, then the speed
is fast, and *REMAINS FAST* if I if them back in and reload.
Doing it the other way around, the speed remains slow.
So it's apparently what gets rendered *at first* that counts.
I hope you can kludge your way somehow by first rendering one scene
for startup. Hope this helps.
Tuomas
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