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Re: Color codes in GDB-GUD


From: Florian Lindner
Subject: Re: Color codes in GDB-GUD
Date: Wed, 12 Apr 2017 10:09:42 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.0

Am 11.04.2017 um 09:50 schrieb Eli Zaretskii:
>> From: Florian Lindner <mailinglists@xgm.de>
>> Date: Tue, 11 Apr 2017 09:03:09 +0200
>>
>>>> when working with gdb, started using M-x gdb with -annotate=1 I have color 
>>>> codes ^Z^Z everywhere, like:
>>>>
>>>> ^Z^Z/home/florian/precice/src/mapping/PetRadialBasisFctMapping.hpp:803:31382:beg:0x11668d9
>>>>
>>>> How can I get rid of them?
>>>
>>> Does it help to invoke "M-x gud-gdb RET" instead?
>>
>> Hello,
>>
>> that does seem to fix that issue.
>>
>> However:
>>
>> - clicking on the fringe to set a breakpoint does not work anymore
>> - gdb-many-windows seems to be unavailable.
> 
> Of course, because gud-gdb doesn't support this fancy new stuff.  If
> you want those features, then invoke GDB with "M-x gdb RET", but do
> NOT add the -annotate=1 option to the GDB command line.  Instead,
> leave the command line as Emacs offers, i.e "gdb -i=mi", and only edit
> the name of the program you want to debug, if needed.  The -i=mi part
> activates an alternative method of communicating with GDB that doesn't
> need the annotations, and that ^Z^Z^Z^Z stuff is produced by
> annotations.
> 
>> What is the difference between gdb and gud-gdb?
> 
> gud-gdb is the old gdb command, which uses annotations; gdb is a new
> command which uses the GDB/MI interface for communicating with GDB,
> and supports new GUI features in the Emacs GDB front-end.
> 
> You need to decide whether you want annotations or the new GUI
> features; they cannot be had together.

Ah, thanks. I read in all docs to use annotate=1, now it works.

Next step is to tell gdb-mi.el not to fuck with my windows (make windows 
dedicated, randomly create new frames).

Best,
Florian




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