help-gnu-emacs
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: minimize-frame ?


From: Arthur Miller
Subject: Re: minimize-frame ?
Date: Thu, 22 Jul 2021 14:14:23 +0200
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/28.0.50 (gnu/linux)

Emanuel Berg via Users list for the GNU Emacs text editor
<help-gnu-emacs@gnu.org> writes:

>> Quake stands out for impeccable, 100% seamless game
>> mechanics. Glitches nonexistent
>
> Quake even had a text prompt to do configs on the fly!
>
> It is the programmer's dream thru and thru.
>
> While the other games I mentioned (Fallout, StarCraft, and
> Final Fantasy 7) had astonishing and at the time unheard-of
> art, music, storytelling, originality, the emotional appeal,
> even sexuality to some degree now that I think about it,
> "lore" in a word that would later be popular ...
>
> Quake OTOH had nothing of that, it is just a programmer's tour
> de force, an impeccable clockwork out of the simplest of ideas
> grinding your way thru that nightmarish world you just love to
> be in ...

Well at the time they were setting the standard. Wolfenstein, Doom,
Quake, Carmack & Abrash showed it was possible to do this on a PC. Rest
followed. We can argue now that FPS like Doom/Quake are not so creative
in it's game play, but then there were not so many such game. When HL2
came up with destructible things and barrels one could throw around it
was a revolution, now probably even shi***st games can do solid body
physics.



reply via email to

[Prev in Thread] Current Thread [Next in Thread]