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Casting a Matrix object as a single dimensional array
From: |
Chidambaram Annamalai |
Subject: |
Casting a Matrix object as a single dimensional array |
Date: |
Mon, 7 Jun 2010 16:24:40 +0530 |
I am writing C++ code to manipulate Matrix objects using the octave
headers. I want to copy it to the GPU, for which I require a pointer
to the underlying chunk of memory the Matrix object stores its data
in. Is there a way to do this?
If I cannot get the pointer (due to private visibility mode etc. or
otherwise) what's the most efficient (in terms of least amount of
memory copies) way to do this?
I hope there's a better way than creating my own vanilla array and
copying the elements of the matrix because the matrices are very large
in size.
Thanks,
Chillu
- Casting a Matrix object as a single dimensional array,
Chidambaram Annamalai <=