[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Re: GraphicsMagick 16bit on windows
From: |
Tatsuro MATSUOKA |
Subject: |
Re: Re: GraphicsMagick 16bit on windows |
Date: |
Sat, 4 Jul 2015 18:10:17 +0900 (JST) |
----- Original Message -----
> From: JohnD
> To: help-octave
> Cc: tmacchant; jan.neggers
> Date: 2015/7/4, Sat 11:15
> Subject: RE: Re: GraphicsMagick 16bit on windows
>
>>
>> Message: 9
>> Date: Sat, 4 Jul 2015 10:49:40 +0900 (JST)
>> From: "address@hidden" <address@hidden>
>> To: address@hidden, address@hidden,
>> address@hidden
>> Subject: Re: GraphicsMagick 16bit on windows
>> Message-ID: <address@hidden>
>> Content-Type: text/plain; charset=iso-2022-jp
>>
>> --- tmacchant
>> > --- jan.neggers
>> > > > On 03 Jul 2015, at 16:47, Marco Atzeri <marco.atzeri On
> 7/3/2015
>> > > > 11:49 AM, Jan Neggers wrote:
>> > > >> I?m using octave 4.0 on windows 7, and I need 16bit
> image support.
> I did
>> install the 16bit version of GraphicsMagick, but how do I tell octave to
> use that
>> version instead of the 8bit version provided with octave?
>> > > >> _______________________________________________
>> > > >
>> > > > You can't.
>> > > >
>> > > > So or you rebuild octave with 16bit version of
> GraphicsMagick or
>> > > > you use the cygwin version that already has 16 bit support.
>> > >
>> > > Ah, ok, I understand, I was more or less expecting this answer,
> but
>> sometimes we do get lucky! I?ll try to compile octave, but the problem is
> that
>> this means all the students also have to do that, which is not really an
> option.
>> > >
>> > > btw, the reason why we need 16bit support is because the images
> are
> used
>> as measurement data, i.e. computer-vision type problems, where color
> precision
>> does matter (the camera actually captures in 14bit).
>> > >
>> > >
>> > >
>> > Do you have or can use linux machine?
>> > If not, I do not recommend to try to build octave on windows.
>> > Octave for native windows is now built by an tool called mxe-octave on
>> > linux. Theoretically mxe-octave can be used on windows but it is not
> easy as
>> on linux. If you can use linux for mxe-octave build, I can give you
> advises.
>> > If you cannot, please wait JohnD's response.
>> > He is the most working person on mxe-octave.
>> >
>> > BTW, I think that to use cygwin version of octave is practical
> solution
> for the
>> issue.
>> >
>> > Tatsuro
>> >
>>
>> For way to install octave-4.0.0 on cygwin, see
>>
>> http://wiki.octave.org/Octave_for_Microsoft_Windows#Octave_4.0.0_on_cyg
>> win
>>
>> Tatsuro
>>
>
> Mxe-octave should compile pretty much as is on msys2 (32 bit) with the right
> tools installed, however takes many hours to compile, vs linux cross compile
> with can be done in a hour or two on a fast machine
John
Can you update MinGW part of below?
http://wiki.octave.org/Windows_Installer
I have not yet been gotten successful results (stopped at octave build.).
Tatsuro
- GraphicsMagick 16bit on windows, Jan Neggers, 2015/07/03
- Re: GraphicsMagick 16bit on windows, address@hidden, 2015/07/03
- Re: Re: GraphicsMagick 16bit on windows, address@hidden, 2015/07/03
- Re: GraphicsMagick 16bit on windows, address@hidden, 2015/07/03
- RE: Re: GraphicsMagick 16bit on windows, JohnD, 2015/07/03
- Re: Re: GraphicsMagick 16bit on windows,
Tatsuro MATSUOKA <=
- Re: GraphicsMagick 16bit on windows, Marco Atzeri, 2015/07/04
- RE: Re: GraphicsMagick 16bit on windows, JohnD, 2015/07/04
- Re: Re: GraphicsMagick 16bit on windows, Tatsuro MATSUOKA, 2015/07/04
- RE: Re: GraphicsMagick 16bit on windows, JohnD, 2015/07/04
- Re: Re: GraphicsMagick 16bit on windows, Tatsuro MATSUOKA, 2015/07/04