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Re: [Kardsgt-devel] Release 0.5

From: John Schneiderman
Subject: Re: [Kardsgt-devel] Release 0.5
Date: Fri, 2 Feb 2007 22:34:04 -0600
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On Friday 02 February 2007 07:56, Libella wrote:
> Please don't get distracted by the appearance of the graphic. It is meant
> as a sketch. I wanted it to look a little bit polished, to make some
> appetite for you, that you like to include it to the game ;). There are
> quite some points to think about first (font field size, proper spiral
> layout etc.) which right now I am experimenting with, and of course ask you
> and adjust the design (bigger holes!) to the gameplay needs and the team
> members taste. So do not hesitate to tell me what needs to be changed.
> Better now than later.
> The idea I have is not to make one final graphic (of course I will, and
> very likely I will recycle parts of this graphic for that) but to make a
> coordinate map.
> Your game is so much about users adding their own stuff to it, so if I do a
> coordinate map, this map can be skinned easily with custom images of
> different style. Just all "holes" and the text field have to be at the same
> coordinate location and the image has to have a fixed pixel size and needs
> to be displayed 1:1 (no scaling this time!). Like the old winamp skins.
> As a coder, you need the coordinates anyway. You would only have to add the
> option to chose between different board skins (i.e. special naming
> convention of the images, like baldur's gate 2 does it for the character
> images, for example).
> If you don't like the idea, I could still take the image and give it to you
> as the single fixed and final board.
I love your skin idea. Lets go with that. It's ambitious, and I love it. :) 

I really look forward to seeing some of your concepts.


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