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Re: [libredwg] testSVG is a shell script
From: |
Thien-Thi Nguyen |
Subject: |
Re: [libredwg] testSVG is a shell script |
Date: |
Tue, 23 Feb 2010 12:01:06 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/23.1.91 (gnu/linux) |
() Felipe Sanches <address@hidden>
() Tue, 23 Feb 2010 01:37:46 -0300
yeah, I figured it out, but I'd like to know what is the benefit of
such wrapper scripts. If it is not much useful, than I'd prefer to
have just binary executable files.
Me too, but we are using libtool, which makes things slightly more
complicated (than necessary under GNU/Linux) in order to support
(a) many platforms; and (b) "make check" *before* installation.
LibreDWG users will have the same issues when debugging their
programs, so take heart. Try this experiment:
- Add to examples/Makefile.am:
fakebindir = /tmp/bin
fakebin_PROGRAMS = testSVG # or whatever
- Regenerate:
$ cd ..
$ sh autogen.sh
- Do:
$ ./config.status --recheck && ./config.status
$ make all install
See what you find in /tmp/bin.
thi