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Re: Global Game Jam


From: Paul Sutton
Subject: Re: Global Game Jam
Date: Sat, 1 Jan 2022 16:22:27 +0000

On 01/01/2022 14:52, Dennis Payne wrote:
I mentioned on the FreeGameDev site that the game jam portion of
Liberated Pixel Cup was not a success and someone disagreed with me.
The problem was we had different definitions of success. I want games
that I can still play now and perhaps even see improvements. He looks
at it as they produced some interesting games.

You can see the same with the global game jam. It has produced
thousands of games. But I can't say I've played any of them. I'm sure
there are some great games in there but I don't know any that have
risen out of it.

As a game developer, I like game jams. I think a game jam associated
with LibrePlanet and have a session dedicated to showing off the games
would be fun. With two kids I've found it hard to participate in many
jams but I would like to do more. If one person plays my game and likes
it that a win for me (and that one person may even be me).

I just don't see a game jam significantly increasing the number of good
free software games. Maybe you can structure a game jam in such a way
to bring that about. FreeGameDev suggested maybe focusing on modding
games. The Linux Game Tome tried to get people to fix up a game for a
month. That lead to SuperTuxKart fork from TuxKart. However that effort
didn't really succeed and only became the success it is after it failed
and new developers resurrected the game. Could you do a game jam where
everyone builds level for a game and the best are worked together in
the end? I think it would be difficult to weave them together and not
have duplicate elements in the levels. But I think it might be an
interesting thing to try.

On Sat, 2022-01-01 at 12:01 +0000, Paul Sutton via libreplanet-discuss
wrote:
Hi

Following on from the suggestion of a Libre Game Jam, there is an
event
coming up

https://globalgamejam.org/

This appears to be along similar lines to what was suggested, so may
be
good for some ideas.

Paul


I am not a developer, the only thing I have really done is made levels for rocks and diamonds, I have however made some videos on how to do this.

https://personaljournal.ca/rocksanddiamonds/videos

Level sets can be integrated together as they are numbered as level001, level002 etc, so what you would do is rename your levels so they are sequenced in such a way when both directories are merged, you have more levels.

So perhaps the first step is to figure out what game genre people of different age groups are interested in, then find ways for us to teach or help each other with level design / creation. Then set about making what we do have better.

Then move on to modding and game making.

To make mods for Minetest, it seems you need to learn Lua, which is fine. I have made a blog post

https://personaljournal.ca/paulsutton/minetest-foss-minecraft-clone

I am trying to pull together information, links to books, resources / tutorials. forums, API info etc to help people.

It seems the info / games are there, but as RMS said it is about discoverability, something that seems rather lacking in a lot of cases.


Paul







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