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Re: Libre games jam - a proposal


From: Jacob Hrbek
Subject: Re: Libre games jam - a proposal
Date: Thu, 06 Jan 2022 17:33:34 +0000

I agree that infrastructure or some kind of management is critical and i
would be against the use of python in games as it makes them too
inefficient to do more complicated tasks over the time.

On 1/6/22 18:20, Paul Sutton via libreplanet-discuss wrote:
Hi all

Following on from the thread

LibreJam - FSF* should host a Libre Game development tournament!

I think the general consensus is, that this is a good idea.   The
question is, how do we pull this off.

Firstly I appreciate the tech team are busy :)

I would suggest putting together some infrastructure first, so that
maybe there is a specific mailing list for this project.

We need to work out what the aims are,  so lets say we want to take
someone (any age) who is using scratch, they want to either

1. Write their own games
2. Help maintain / contribute to existing free software games

We need to try and help them along that path.

Assuming people are pretty good
with Scratch,  then we can take that as
a starting point.

1. I think a general rule is that you should let the project dictate
what you use. So by that python, love2d, etc are good for 2d games,
where as GoDot, castle engines are designed for 3d games.

I don't think 3d games in python would work.

Making games

2.  Help people learn the basics, so find some tutorials to teach
writing games in python for example

http://inventwithpython.com/#scratch

is perhaps a good starting point.


Contributing to games

Start simple,  Rocks n diamonds I think is free software, just that some
level sets are not.   This is fine just install the free level sets.

Start by making levels and contributing them back to the project. This
is not about self promotion but I have made lots of videos on this topic.

https://personaljournal.ca/rocksanddiamonds/

So hopefully they are helpful,  ideally you need someone who you can
mee
t face to face to test them,  make sure they are playable,  identify
any major problems (just as you would with writing / testing software).

This also teaches collaboration,  if rename levels in such a way when
uploaded to git repository they all sit nicely together.  This can be
done if you create levels 1-10 in the game and someone else creates
levels 11-20,   when merged you end up with 20 levels.

What you also learn here is collaboration, communication team work etc

Contributing to games 2

Perhaps a step up from the above is to make mods for Minetest, again
lots of info on this, so it is a case of finding a team to you.

I have tried to collate information in to a blog post

https://personaljournal.ca/paulsutton/minetest-foss-minecraft-clone

I appreciate that I have used the term FOSS which is depreciated, it is
a blog post, can be reposted with a better title / content.

Writing 2d games is then perhaps the next step

then creating levels for 3d games (say assault cube) can we write mods
for the game, if so how.

Finally then move on to 3d games (if people want to),  perhaps a step
before that is to cover programs such as blender to learn about 3d
graphics, lighting, etc and using x,y,z axis

We have all the free software tools we need for this

git/gitlab
etherpads
bigbluebutton / jitsi
IRC, mailing lists
We could use a shared nextcloud for the rocksndiamonds levels, and other
resources.   If people are not very confident with git. (Lets not put
barriers in place) bend any barriers, so that eventually people can be
confident with tools like git.

Perhaps make lots of use of Decentralised platforms too (helps to
promote) for example mastodon, peertube etc.

If people see positive activity on these platforms it encourages their use.

I think suggesting people create a specific e-mail for lists using for
example disroot (which then gi
ves you other tools like nextcloud,  pads
etc) or protonmail also helps keep your game creation activities
seperate, it also means your normal inbox doesn't get swamped with
messages.

People such as the https://techlearningcollective.com/ who did a talk at
Libreplanet,  could also be promoted to provide some of the training.

Perhaps set up the infrastructure, then launch the idea at LibrePlanet,
   so we can get people on board, to help at least, then figure out what
we are able to teach people to get them started.

Hardware such as the Raspberry Pi may not be fully RYF BUT it is very
popular, very common and the support structure is there,   this is
important if things go wrong they can usually find someone locally who
can help.    The RYF issue becomes a talking / education point at least.

Just a few thoughts


Paul



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-- Jacob Hrbek

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