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Changes to obstack.c [branch-1_4]


From: Eric Blake
Subject: Changes to obstack.c [branch-1_4]
Date: Thu, 15 Jun 2006 13:13:29 +0000

CVSROOT:        /sources/m4
Module name:    m4
Branch:         branch-1_4
Changes by:     Eric Blake <ericb>      06/06/15 13:13:26

Index: obstack.c
===================================================================
RCS file: obstack.c
diff -N obstack.c
--- obstack.c   31 May 2006 22:54:13 -0000      1.1.1.1.2.3
+++ /dev/null   1 Jan 1970 00:00:00 -0000
@@ -1,490 +0,0 @@
-/* obstack.c - subroutines used implicitly by object stack macros
-
-   Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 2006
-   Free Software Foundation, Inc.
-
-   This program is free software; you can redistribute it and/or modify
-   it under the terms of the GNU General Public License as published by
-   the Free Software Foundation; either version 2 of the License, or
-   (at your option) any later version.
-
-   This program is distributed in the hope that it will be useful,
-   but WITHOUT ANY WARRANTY; without even the implied warranty of
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-   GNU General Public License for more details.
-
-   You should have received a copy of the GNU General Public License
-   along with this program; if not, write to the Free Software
-   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
-   02110-1301  USA
-*/
-
-#include "obstack.h"
-
-/* This is just to get __GNU_LIBRARY__ defined.  */
-#include <stdio.h>
-#include <stdlib.h>
-
-/* Comment out all this code if we are using the GNU C Library, and are not
-   actually compiling the library itself.  This code is part of the GNU C
-   Library, but also included in many other GNU distributions.  Compiling
-   and linking in this code is a waste when using the GNU C library
-   (especially if it is a shared library).  Rather than having every GNU
-   program understand `configure --with-gnu-libc' and omit the object files,
-   it is simpler to just do this in the source for each such file.  */
-
-#if defined (_LIBC) || !defined (__GNU_LIBRARY__)
-
-
-#if defined (__STDC__) && __STDC__
-#define POINTER void *
-#else
-#define POINTER char *
-#endif
-
-/* Determine default alignment.  */
-struct fooalign {char x; double d;};
-#define DEFAULT_ALIGNMENT  \
-  ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0))
-/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
-   But in fact it might be less smart and round addresses to as much as
-   DEFAULT_ROUNDING.  So we prepare for it to do that.  */
-union fooround {long x; double d;};
-#define DEFAULT_ROUNDING (sizeof (union fooround))
-
-/* When we copy a long block of data, this is the unit to do it with.
-   On some machines, copying successive ints does not work;
-   in such a case, redefine COPYING_UNIT to `long' (if that works)
-   or `char' as a last resort.  */
-#ifndef COPYING_UNIT
-#define COPYING_UNIT int
-#endif
-
-/* The non-GNU-C macros copy the obstack into this global variable
-   to avoid multiple evaluation.  */
-
-struct obstack *_obstack;
-
-/* Define a macro that either calls functions with the traditional malloc/free
-   calling interface, or calls functions with the mmalloc/mfree interface
-   (that adds an extra first argument), based on the state of use_extra_arg.
-   For free, do not use ?:, since some compilers, like the MIPS compilers,
-   do not allow (expr) ? void : void.  */
-
-#define CALL_CHUNKFUN(h, size) \
-  (((h) -> use_extra_arg) \
-   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
-   : (*(h)->chunkfun) ((size)))
-
-#define CALL_FREEFUN(h, old_chunk) \
-  do { \
-    if ((h) -> use_extra_arg) \
-      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
-    else \
-      (*(h)->freefun) ((old_chunk)); \
-  } while (0)
-
-
-/* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
-   Objects start on multiples of ALIGNMENT (0 means use default).
-   CHUNKFUN is the function to use to allocate chunks,
-   and FREEFUN the function to free them.
-
-   Return nonzero if successful, zero if out of memory.
-   To recover from an out of memory error,
-   free up some memory, then call this again.  */
-
-int
-_obstack_begin (h, size, alignment, chunkfun, freefun)
-     struct obstack *h;
-     int size;
-     int alignment;
-     POINTER (*chunkfun) ();
-     void (*freefun) ();
-{
-  register struct _obstack_chunk* chunk; /* points to new chunk */
-
-  if (alignment == 0)
-    alignment = DEFAULT_ALIGNMENT;
-  if (size == 0)
-    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
-    {
-      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
-        Use the values for range checking, because if range checking is off,
-        the extra bytes won't be missed terribly, but if range checking is on
-        and we used a larger request, a whole extra 4096 bytes would be
-        allocated.
-
-        These number are irrelevant to the new GNU malloc.  I suspect it is
-        less sensitive to the size of the request.  */
-      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
-                   + 4 + DEFAULT_ROUNDING - 1)
-                  & ~(DEFAULT_ROUNDING - 1));
-      size = 4096 - extra;
-    }
-
-  h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
-  h->freefun = freefun;
-  h->chunk_size = size;
-  h->alignment_mask = alignment - 1;
-  h->use_extra_arg = 0;
-
-  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
-  if (!chunk)
-    {
-      h->alloc_failed = 1;
-      return 0;
-    }
-  h->alloc_failed = 0;
-  h->next_free = h->object_base = chunk->contents;
-  h->chunk_limit = chunk->limit
-    = (char *) chunk + h->chunk_size;
-  chunk->prev = 0;
-  /* The initial chunk now contains no empty object.  */
-  h->maybe_empty_object = 0;
-  return 1;
-}
-
-int
-_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
-     struct obstack *h;
-     int size;
-     int alignment;
-     POINTER (*chunkfun) ();
-     void (*freefun) ();
-     POINTER arg;
-{
-  register struct _obstack_chunk* chunk; /* points to new chunk */
-
-  if (alignment == 0)
-    alignment = DEFAULT_ALIGNMENT;
-  if (size == 0)
-    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
-    {
-      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
-        Use the values for range checking, because if range checking is off,
-        the extra bytes won't be missed terribly, but if range checking is on
-        and we used a larger request, a whole extra 4096 bytes would be
-        allocated.
-
-        These number are irrelevant to the new GNU malloc.  I suspect it is
-        less sensitive to the size of the request.  */
-      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
-                   + 4 + DEFAULT_ROUNDING - 1)
-                  & ~(DEFAULT_ROUNDING - 1));
-      size = 4096 - extra;
-    }
-
-  h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
-  h->freefun = freefun;
-  h->chunk_size = size;
-  h->alignment_mask = alignment - 1;
-  h->extra_arg = arg;
-  h->use_extra_arg = 1;
-
-  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
-  if (!chunk)
-    {
-      h->alloc_failed = 1;
-      return 0;
-    }
-  h->alloc_failed = 0;
-  h->next_free = h->object_base = chunk->contents;
-  h->chunk_limit = chunk->limit
-    = (char *) chunk + h->chunk_size;
-  chunk->prev = 0;
-  /* The initial chunk now contains no empty object.  */
-  h->maybe_empty_object = 0;
-  return 1;
-}
-
-/* Allocate a new current chunk for the obstack *H
-   on the assumption that LENGTH bytes need to be added
-   to the current object, or a new object of length LENGTH allocated.
-   Copies any partial object from the end of the old chunk
-   to the beginning of the new one.  */
-
-void
-_obstack_newchunk (h, length)
-     struct obstack *h;
-     int length;
-{
-  register struct _obstack_chunk*      old_chunk = h->chunk;
-  register struct _obstack_chunk*      new_chunk;
-  register long        new_size;
-  register int obj_size = h->next_free - h->object_base;
-  register int i;
-  int already;
-
-  /* Compute size for new chunk.  */
-  new_size = (obj_size + length) + (obj_size >> 3) + 100;
-  if (new_size < h->chunk_size)
-    new_size = h->chunk_size;
-
-  /* Allocate and initialize the new chunk.  */
-  new_chunk = CALL_CHUNKFUN (h, new_size);
-  if (!new_chunk)
-    {
-      h->alloc_failed = 1;
-      return;
-    }
-  h->alloc_failed = 0;
-  h->chunk = new_chunk;
-  new_chunk->prev = old_chunk;
-  new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
-
-  /* Move the existing object to the new chunk.
-     Word at a time is fast and is safe if the object
-     is sufficiently aligned.  */
-  if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
-    {
-      for (i = obj_size / sizeof (COPYING_UNIT) - 1;
-          i >= 0; i--)
-       ((COPYING_UNIT *)new_chunk->contents)[i]
-         = ((COPYING_UNIT *)h->object_base)[i];
-      /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
-        but that can cross a page boundary on a machine
-        which does not do strict alignment for COPYING_UNITS.  */
-      already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
-    }
-  else
-    already = 0;
-  /* Copy remaining bytes one by one.  */
-  for (i = already; i < obj_size; i++)
-    new_chunk->contents[i] = h->object_base[i];
-
-  /* If the object just copied was the only data in OLD_CHUNK,
-     free that chunk and remove it from the chain.
-     But not if that chunk might contain an empty object.  */
-  if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
-    {
-      new_chunk->prev = old_chunk->prev;
-      CALL_FREEFUN (h, old_chunk);
-    }
-
-  h->object_base = new_chunk->contents;
-  h->next_free = h->object_base + obj_size;
-  /* The new chunk certainly contains no empty object yet.  */
-  h->maybe_empty_object = 0;
-}
-
-/* Return nonzero if object OBJ has been allocated from obstack H.
-   This is here for debugging.
-   If you use it in a program, you are probably losing.  */
-
-#if defined (__STDC__) && __STDC__
-/* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
-   obstack.h because it is just for debugging.  */
-int _obstack_allocated_p (struct obstack *h, POINTER obj);
-#endif
-
-int
-_obstack_allocated_p (h, obj)
-     struct obstack *h;
-     POINTER obj;
-{
-  register struct _obstack_chunk*  lp; /* below addr of any objects in this 
chunk */
-  register struct _obstack_chunk*  plp;        /* point to previous chunk if 
any */
-
-  lp = (h)->chunk;
-  /* We use >= rather than > since the object cannot be exactly at
-     the beginning of the chunk but might be an empty object exactly
-     at the end of an adjacent chunk. */
-  while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
-    {
-      plp = lp->prev;
-      lp = plp;
-    }
-  return lp != 0;
-}
-
-/* Free objects in obstack H, including OBJ and everything allocate
-   more recently than OBJ.  If OBJ is zero, free everything in H.  */
-
-#undef obstack_free
-
-/* This function has two names with identical definitions.
-   This is the first one, called from non-ANSI code.  */
-
-void
-_obstack_free (h, obj)
-     struct obstack *h;
-     POINTER obj;
-{
-  register struct _obstack_chunk*  lp; /* below addr of any objects in this 
chunk */
-  register struct _obstack_chunk*  plp;        /* point to previous chunk if 
any */
-
-  lp = h->chunk;
-  /* We use >= because there cannot be an object at the beginning of a chunk.
-     But there can be an empty object at that address
-     at the end of another chunk.  */
-  while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
-    {
-      plp = lp->prev;
-      CALL_FREEFUN (h, lp);
-      lp = plp;
-      /* If we switch chunks, we can't tell whether the new current
-        chunk contains an empty object, so assume that it may.  */
-      h->maybe_empty_object = 1;
-    }
-  if (lp)
-    {
-      h->object_base = h->next_free = (char *)(obj);
-      h->chunk_limit = lp->limit;
-      h->chunk = lp;
-    }
-  else if (obj != 0)
-    /* obj is not in any of the chunks! */
-    abort ();
-}
-
-/* This function is used from ANSI code.  */
-
-void
-obstack_free (h, obj)
-     struct obstack *h;
-     POINTER obj;
-{
-  register struct _obstack_chunk*  lp; /* below addr of any objects in this 
chunk */
-  register struct _obstack_chunk*  plp;        /* point to previous chunk if 
any */
-
-  lp = h->chunk;
-  /* We use >= because there cannot be an object at the beginning of a chunk.
-     But there can be an empty object at that address
-     at the end of another chunk.  */
-  while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
-    {
-      plp = lp->prev;
-      CALL_FREEFUN (h, lp);
-      lp = plp;
-      /* If we switch chunks, we can't tell whether the new current
-        chunk contains an empty object, so assume that it may.  */
-      h->maybe_empty_object = 1;
-    }
-  if (lp)
-    {
-      h->object_base = h->next_free = (char *)(obj);
-      h->chunk_limit = lp->limit;
-      h->chunk = lp;
-    }
-  else if (obj != 0)
-    /* obj is not in any of the chunks! */
-    abort ();
-}
-
-#if 0
-/* These are now turned off because the applications do not use it
-   and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
-
-/* Now define the functional versions of the obstack macros.
-   Define them to simply use the corresponding macros to do the job.  */
-
-#if defined (__STDC__) && __STDC__
-/* These function definitions do not work with non-ANSI preprocessors;
-   they won't pass through the macro names in parentheses.  */
-
-/* The function names appear in parentheses in order to prevent
-   the macro-definitions of the names from being expanded there.  */
-
-POINTER (obstack_base) (obstack)
-     struct obstack *obstack;
-{
-  return obstack_base (obstack);
-}
-
-POINTER (obstack_next_free) (obstack)
-     struct obstack *obstack;
-{
-  return obstack_next_free (obstack);
-}
-
-int (obstack_object_size) (obstack)
-     struct obstack *obstack;
-{
-  return obstack_object_size (obstack);
-}
-
-int (obstack_room) (obstack)
-     struct obstack *obstack;
-{
-  return obstack_room (obstack);
-}
-
-void (obstack_grow) (obstack, pointer, length)
-     struct obstack *obstack;
-     POINTER pointer;
-     int length;
-{
-  obstack_grow (obstack, pointer, length);
-}
-
-void (obstack_grow0) (obstack, pointer, length)
-     struct obstack *obstack;
-     POINTER pointer;
-     int length;
-{
-  obstack_grow0 (obstack, pointer, length);
-}
-
-void (obstack_1grow) (obstack, character)
-     struct obstack *obstack;
-     int character;
-{
-  obstack_1grow (obstack, character);
-}
-
-void (obstack_blank) (obstack, length)
-     struct obstack *obstack;
-     int length;
-{
-  obstack_blank (obstack, length);
-}
-
-void (obstack_1grow_fast) (obstack, character)
-     struct obstack *obstack;
-     int character;
-{
-  obstack_1grow_fast (obstack, character);
-}
-
-void (obstack_blank_fast) (obstack, length)
-     struct obstack *obstack;
-     int length;
-{
-  obstack_blank_fast (obstack, length);
-}
-
-POINTER (obstack_finish) (obstack)
-     struct obstack *obstack;
-{
-  return obstack_finish (obstack);
-}
-
-POINTER (obstack_alloc) (obstack, length)
-     struct obstack *obstack;
-     int length;
-{
-  return obstack_alloc (obstack, length);
-}
-
-POINTER (obstack_copy) (obstack, pointer, length)
-     struct obstack *obstack;
-     POINTER pointer;
-     int length;
-{
-  return obstack_copy (obstack, pointer, length);
-}
-
-POINTER (obstack_copy0) (obstack, pointer, length)
-     struct obstack *obstack;
-     POINTER pointer;
-     int length;
-{
-  return obstack_copy0 (obstack, pointer, length);
-}
-
-#endif /* __STDC__ */
-
-#endif /* 0 */
-
-#endif /* _LIBC or not __GNU_LIBRARY__.  */




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