# # # patch "file_io.hh" # from [1a250c948af12df05843eb0e1f4c02106a3c77dd] # to [e5375aaf306962177570b5c5b67b65a6ef64732f] # # patch "platform.hh" # from [5416e93a52cebdf882b7a6692b89e3b2aacb7562] # to [b5cb961e19daf9302d866c2f066d8338db7c79c3] # # patch "win32/ssh_agent_platform.hh" # from [d2a6baca38e52093193b449bcceb1023ed32bd01] # to [db4156f82cbcd4a725c70fedc0aebfa056e00eb5] # ============================================================ --- file_io.hh 1a250c948af12df05843eb0e1f4c02106a3c77dd +++ file_io.hh e5375aaf306962177570b5c5b67b65a6ef64732f @@ -14,6 +14,7 @@ #include "paths.hh" #include "sanity.hh" #include "platform-wrapped.hh" +#include "vector.hh" // this layer deals with talking to the filesystem, loading and saving // files, walking trees, etc. ============================================================ --- platform.hh 5416e93a52cebdf882b7a6692b89e3b2aacb7562 +++ platform.hh b5cb961e19daf9302d866c2f066d8338db7c79c3 @@ -148,7 +148,7 @@ std::string get_locale_dir(); // determine directory to load locale data from std::string get_locale_dir(); -#ifdef WIN32_PLATFORM +#ifdef WIN32 #include "win32/ssh_agent_platform.hh" #else #include "unix/ssh_agent_platform.hh" ============================================================ --- win32/ssh_agent_platform.hh d2a6baca38e52093193b449bcceb1023ed32bd01 +++ win32/ssh_agent_platform.hh db4156f82cbcd4a725c70fedc0aebfa056e00eb5 @@ -8,7 +8,7 @@ // PURPOSE. #include "../numeric_vocab.hh" -#include "windows.h" +#include class ssh_agent_platform { private: