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Re: [Nel] Gamer question
From: |
Valerio Santinelli |
Subject: |
Re: [Nel] Gamer question |
Date: |
Thu, 13 Dec 2001 15:42:53 +0100 |
----- Original Message -----
From: "Cyril 'Hulud' Corvazier" <address@hidden>
To: <address@hidden>
Sent: Thursday, December 13, 2001 3:30 PM
Subject: Re: [Nel] Gamer question
> > I would be curious to know just how much more there is in the
> > Official game client compared to the Snowballs client.
>
> Don't forget the snwoball client have been written in 2 weeks. :-)
>
> Imagine the work done on the Ryzom client by our game developpers
> team working on it for a lot of monthes..
>
> > Does anyone who uses NEL actually have to release
> > there code as long as they don't alter the NEL code itself.
>
> At this question i can answer yes, by distributing a program using
> NeL, you have to release your source code.
Does this mean that you should also release the source code of Ryzom
client??
--
Valerio Santinelli
HateSeed.com Founder (http://www.hateseed.com)
In Flames Italia Webmaster (http://www.inflames.it)
My Lab (http://tanis.hateseed.com)
- [Nel] Gamer question, froggy, 2001/12/13
- Re: [Nel] Gamer question, Tony Hoyt, 2001/12/13
- Re: [Nel] Gamer question, Cyril 'Hulud' Corvazier, 2001/12/13
- Re: [Nel] Gamer question,
Valerio Santinelli <=
- Re: [Nel] Gamer question, Vincent Archer, 2001/12/13
- GPL specifics -- was: [Nel] Gamer question, Kai Schutte, 2001/12/13
- Re: GPL specifics -- was: [Nel] Gamer question, zen, 2001/12/13
- Re: GPL specifics -- was: [Nel] Gamer question, J C Lawrence, 2001/12/13
- Re: GPL specifics -- was: [Nel] Gamer question, Cyril 'Hulud' Corvazier, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, Vincent Archer, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, zen, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, Cyril 'Hulud' Corvazier, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, Vincent Archer, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, Vianney Lecroart, 2001/12/14